BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070311Z LOCATION:Meeting Room C4.8\, Level 4 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231213T140000 DTEND;TZID=Australia/Melbourne:20231213T150500 UID:siggraphasia_SIGGRAPH Asia 2023_sess144@linklings.com SUMMARY:Smooth-Parametric-LINE DESCRIPTION:Technical Papers\n\nAn Unified $\lambda$-subdivision Scheme fo r Quadrilateral Meshes with Optimal Curvature Performance in Extraordinary Regions\n\nWe propose an unified $\lambda$-subdivision scheme with a cont inuous family of tuned subdivisions for quadrilateral meshes. Main subdivi sion stencil parameters of the unified scheme are represented as spline fu nctions of the subdominant eigenvalue $\lambda$ of respective subdivision matrices and the...\n\n\nWeiyin Ma, Xu Wang, and Yue Ma (City University o f Hong Kong)\n---------------------\nPSDR-Room: Single Photo to Scene usin g Differentiable Rendering\n\nA 3D digital scene composes many components: lights, materials and geometries, interacting to reach the desired appear ance. Staging such a scene is time-consuming and requires both artistic an d technical skills. In this work, we propose a system allowing to optimize lighting as well as the pose and ...\n\n\nKai Yan (University of Californ ia, Irvine; Adobe Research); Fujun Luan, Miloš Hašan, Thibault Groueix, an d Valentin Deschaintre (Adobe Research); and Shuang Zhao (University of Ca lifornia, Irvine)\n---------------------\nK-surfaces: Bézier-Splines Inter polating at Gaussian Curvature Extrema\n\nK-surfaces are an interactive mo deling technique for Bézier-spline surfaces. Inspired by 𝜅-curves by [Yan et al. 2017], each patch provides a single control point that is being int erpolated at a local extremum of Gaussian curvature.\nThe challenge is to solve the inverse problem of finding th...\n\n\nTobias Djuren, Maximilian Kohlbrenner, and Marc Alexa (Technische Universität Berlin)\n------------- --------\nTopology Guaranteed B-Spline Surface/Surface Intersection\n\nThe surface/surface intersection technique serves as one of the most fundamen tal functions in modern CAD systems. Despite the long research history and successful applications of surface intersection algorithms in various CAD industrial software, challenges still exist in balancing the computationa l...\n\n\nJieyin Yang and Xiaohong Jia (Key Laboratory of Mathematics Mech anization, Chinese Academy Of Sciences; University of Chinese Academy of S ciences) and Dong-Ming Yan (National Laboratory of Pattern Recognition, In stitute of Automation, Chinese Academy of Sciences)\n--------------------- \nBézier Spline Simplification Using Locally Integrated Error Metrics\n\nI nspired by surface mesh simplification methods, we present a technique for reducing the number of Bézier curves in a vector graphics while maintaini ng high fidelity. We propose a curve-to-curve distance metric to repeatedl y conduct local segment removal operations. By construction, we identify a ll ...\n\n\nSiqi Wang (New York University); Chenxi Liu (University of Bri tish Columbia); Daniele Panozzo and Denis Zorin (New York University); and Alec Jacobson (University of Toronto, Adobe Research)\n\nRegistration Cat egory: Full Access\n\nSession Chair: Oded Stein (University of Southern Ca lifornia, MIT) END:VEVENT END:VCALENDAR