BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070248Z LOCATION:Meeting Room C4.2\, Level 4 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231215T090000 DTEND;TZID=Australia/Melbourne:20231215T180000 UID:siggraphasia_SIGGRAPH Asia 2023_sess215_caf_145@linklings.com SUMMARY:Head in the Clouds DESCRIPTION:Computer Animation Festival\n\nKaylee Tian Lin Tan (Ringling C ollege of Art & Design)\n\nIn the production of my short film, I faced the challenge of simulating and rendering clouds, despite having no prior exp erience in this area. The success of my film depended on the appealing dep iction of clouds, which played a central and pivotal role in the storytell ing. To tackle this challenge, I conducted extensive online research, lead ing me to discover Houdini, a renowned program for cloud rendering.\n\nDur ing my summer internship as a CG Generalist at Hornet, I participated in H oudini office hours, where I gained crucial insights into Houdini and the complexities of volumetric nodes (VDP). These insights proved invaluable i n my quest to create clouds that balanced realism and stylization. I aimed to control the clouds' shapes while imbuing them with fluffy, realistic t extures.\n\nInspired by a painting of pink clouds from the New York Public Library, I established a color palette to make the clouds resemble cotton candy. It was essential to make the clouds irresistibly charming, drawing both the film's protagonist and the audience into the ethereal cloud worl d, away from the mundane classroom.\n\nTo achieve this, I constructed the cloud geometry base in Maya and Zbrush, providing greater control over the ir form. After finalizing the cloud shapes and its placement in the layout phase, I transferred the geometry to Houdini, implementing the node trees I had designed during my research. These cloud models were then exported as alembic caches and returned to Maya for rendering.\n\nFor complex shots with dynamic camera movements, I used Arnold for lighting and rendering t he clouds. I then composited them with sky matte paintings in Nuke, creati ng depth and visual impact in my shots. This innovative approach to simula ting and rendering clouds not only transformed my short film but also refl ected my dedication to achieving a high level of visual storytelling.\n\nR egistration Category: Full Access, Enhanced Access, Trade Exhibitor, Exper ience Hall Exhibitor URL:https://asia.siggraph.org/2023/full-program?id=caf_145&sess=sess215 END:VEVENT END:VCALENDAR