BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070241Z LOCATION:Darling Harbour Theatre\, Level 2 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231212T093000 DTEND;TZID=Australia/Melbourne:20231212T124500 UID:siggraphasia_SIGGRAPH Asia 2023_sess209_papers_712@linklings.com SUMMARY:Pose and Skeleton-aware Neural IK for Pose and Motion Editing DESCRIPTION:Technical Papers\n\nDhruv Agrawal (ETH Zürich, DisneyResearch| Studios); Martin Guay, Jakob Buhmann, and Dominik Borer (DisneyResearch|St udios); and Robert W. Sumner (DisneyResearch|Studios, ETH Zürich)\n\nPosin g a 3D character for film or game is an iterative and laborious process wh ere many control handles (e.g. joints) need to be manipulated to achieve a compelling result. Neural Inverse Kinematics (IK) is a new type of IK th at enables sparse control over a 3D character pose, and leverages full bod y correlations to complete the un-manipulated joints of the body. While n eural IK is promising, current methods are not designed to preserve previo us edits in posing workflows. Current models generate a full pose from the handles only---regardless of what was there previously---making it diffic ult to preserve any variations and hindering tasks such as pose and motion editing.\n\nIn this paper, we introduce SKEL-IK, a novel architecture and training scheme that is conditioned on a base pose, and designed to flow information directly onto the skeletal graph structure, such that hard con straints can be enforced by blocking information flows at certain joints. As a result, we are able to satisfy both hard and soft constraints, as wel l as preserve un-manipulated parts of the body when desired. Finally, by c ontrolling the base pose in different ways, we demonstrate the ability of our model to perform tasks such as generating variations and quickly editi ng poses and motions; with less erosion of the base poses compared to the current state-of-the-art.\n\nRegistration Category: Full Access, Enhanced Access, Trade Exhibitor, Experience Hall Exhibitor URL:https://asia.siggraph.org/2023/full-program?id=papers_712&sess=sess209 END:VEVENT END:VCALENDAR