BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070311Z LOCATION:Exhibition Hall 1\, Talk Stage\, Level 2 (Exhibition Centre) DTSTART;TZID=Australia/Melbourne:20231214T100000 DTEND;TZID=Australia/Melbourne:20231214T122000 UID:siggraphasia_SIGGRAPH Asia 2023_sess326@linklings.com SUMMARY:Art Talks 2 DESCRIPTION:Art Gallery\n\nArt Gallery Theme: In Unruly Times\n\nAt SIGGRA PH Asia 2023, the Art Gallery will showcase works of excellence across the fields of art, science, and technology inclusive of data visualisation, 3 D printing, XR, robotics, AI, sonic, performative, NFT and media/interacti ve installation.\n\nUnruly as found in wild, disorderly, experimental, unc ontrollable as well as those freefalling out of control anxious moments sp anning conflict, climate crisis, pandemics, inequality, surveillance, fina ncial and biosystem collapse for instance.\nTimes as in deep time, digital time, analogue time, circular, ancestral, mechanical, felt time or as a f inite resource. These are times that call for an increasing need for pract ices to be sustainable, kinder, agile, and scalable and more inclusive of divergent voices and bodies and experimental unexpected processes.\n\nWe c ordially invite you to join us at the SIGGRAPH Asia 2023 Art Gallery in Sy dney, Australia as we question, play, and confront the unruly turbulent ti mes in which we live!\n\nCome and listen to the artist where they speak ab out their works!\n\nMākū, te hā o Haupapa: Moisture, the breath of Haupapa \n\nThe artists relinquish the ordering and qualities of sound and video t o the weather conditions of Aoraki, recorded by NIWA instruments in place near the Haupapa glacier, which feed a generative installation.\n\n\nStefa n Marks, Janine Randerson, and Rachel Shearer (Auckland University of Tech nology); Ron Bull (Otago Polytechnic); and Heather Purdie (University of C anterbury)\n---------------------\nTreeGAN\n\nThe TreeGAN project explores how machine learning and generative adversarial networks shape 3D object creation. By synthesizing a dataset of 3D trees, it examines the intersect ion of machine learning and organic forms using a combination of animation , painting and 3D printing.\n\n\nPeter A C Nelson (Hong Kong Baptist Unive rsity)\n---------------------\nAI History 1890-2090\n\nLetting AI tell its own history gives the audience a sense of the fictionality and reality th at AI brings to the world. This is what this art work is about.\n\n\nKaihe i HASE (Kansai University) and Syunji YAZAKI (The University of Electro-Co mmunications)\n---------------------\nAquasia\n\nEmbark on a mesmerising v irtual reality journey to ‘Aquasia’, the world's first educational\nmetawo rld set in a floating city in Asia. This imaginary marine utopia hopes to spark conversations and catalyse action towards the future of human habita ts in the face of rising sea levels.\n\n\nKay Vasey and Olivier Bos (MeshM inds Pte. Ltd., The MeshMinds Foundation Ltd.); Race Krehel (Metamo Indust ries); and Colin Seah (Ministry of Design)\n---------------------\nΔt-Sphe re\n\nThe artwork "Δt-Sphere" expresses the concept of "Floating Liquid En cased in a Sphere" using acrylic sheets and a piano wire. \nThrough an inn ovative and interactive experience, combined of the beauty of man-made obj ects and nature, this artwork offers a healing through shimmering and new persp...\n\n\nMasaki Kanayama (Nagaoka Institute of Design, University of Tokyo) and Shunji YAMANAKA (Japan/Tokyo University)\n-------------------- -\nBending the Light: Next generation anamorphic sculptures\n\nIn Bending the Light the holographic or ghost-like appearance of the reflection resul ts from the interplay between the mirror, sculpture and the eye of the vie wer (https://www.nicopietroni.com/bendingthelight)\n\n\nLouis Pratt and Ni co Pietroni (University of Technology Sydney)\n---------------------\nFusi on: Landscape and Beyond 2.0\n\n"Fusion: Landscape and Beyond 2.0" is an i nteractive installation that dynamically blends urban cityscapes with trad itional Chinese landscapes, influenced by AI's evolving understanding of o ur world. As viewers traverse the exhibit, their movements trigger real-ti me changes in the digital landscape,...\n\n\nMingyong Cheng and Xuexi Dang (University of California San Diego) and Zetao Yu (Independent)\n-------- -------------\nErased Murmurs\n\nErased Murmurs is an installation that hi ghlights disappearing graffiti with simple yet emotionally significant wor ds. It features a book of graffiti photos concealed with special ink. The artwork invites viewers to reveal the hidden messages using infrared refle ctography and to think critically abo...\n\n\nMiu Ling Lam (School of Crea tive Media, City University of Hong Kong)\n---------------------\nThe Gard en of Unearthly Delights\n\nThe Garden of Earthly Delights is a real-time visualisation in which user decisions within a branching medieval poem aff ect the dynamics of three biomes: Earth, Heaven and Hell. Each interaction is mapped to a set of algorithms that cause each world to evolve to depic t the users' sentiments.\n\n\nAndrew Yip (UNSW)\n---------------------\nAI Nüshu (Women's scripts) - An Exploration of Language Emergence in Sisterh ood\n\n"AI Nüshu" is an interactive art installation that uses artificial intelligence to simulate the creation of a unique language system, inspire d by Nüshu, a script developed by women in ancient China. This work explor es the intersection of technology, language, cultural heritage, and femini st perspect...\n\n\nYuqian Sun (Computer Science Research Centre, Royal Co llege of Art); Yuying Tang (Academy of Arts & Design, Tsinghua University; Academy and the School of Design, Politecnico di Milano); Ze Gao (Hong Ko ng University of Science and Technology); Zhijun Pan (Ubisoft); Chuyan Xu (New Drama Studio); Zhigang Wang (Tsinghua University); Tristan Braud (Hon g Kong University of Science and Technology); Chang Hee Lee (Affective Sys tems and Cognition Lab, Korea Advanced Institute of Science and Technology (KAIST)); and Ali Asadipour (Computer Science Research Centre, Royal Coll ege of Art)\n---------------------\nSensitive Floral\n\n"Sensetive Floral" is an interactive, generative artwork that ventures into the exploration of a generative system, biomimetically emulating the reactive behaviors of the Mimosa pudica plant. By synthesizing the complexity of fractal tree d ata structures with the CA mechanisms of grid computations, ...\n\n\nScott ie Chih-Chieh Huang (National Tsing Hua University)\n--------------------- \nInfinite Colours\n\n"Infinite Colours" brings 2,499 videogame titles int o a slow canvas of accumulative light. Each game adds a unique shape and c olour onto the canvas and plays a unique string of notes. Over 8 hours, th e canvas will be filled with infinite colours to celebrate LGBTQIA+ indepe ndent videogames.\n\n\nXavier Ho and Stephen Krol (Monash University)\n--- ------------------\nAguaviva\n\nA jellyfish swims around in a saltwater do me. A camera tracks its movement and turns it into an ever-changing string of random numbers.\n\nThe numerical string created by the jellyfish is of fered up in real-time to encryption companies to use at their discretion.\ n\n\nThomas Marcusson (Artist)\n---------------------\n#peaches\n\n#peache s explores AI-generated self-portraits, racial bias inherent in this techn ology, and its disruption to ancestral time. Beginning with the artist's s elf-portrait, the resulting AI imagery of poor, angry, black women, reprod uces negative stereotypes, inscribing self as other. The title referenc... \n\n\nNooroa Tapuni (AUT University)\n\nRegistration Category: Full Access , Business & Innovation Symposium Access, Exhibit & Experience Access, Enh anced Access, Trade Exhibitor, Experience Hall Exhibitor END:VEVENT END:VCALENDAR