BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070311Z LOCATION:Exhibition Hall 1\, Talk Stage\, Level 2 (Exhibition Centre) DTSTART;TZID=Australia/Melbourne:20231213T140000 DTEND;TZID=Australia/Melbourne:20231213T160000 UID:siggraphasia_SIGGRAPH Asia 2023_sess332@linklings.com SUMMARY:XR Talks 1 DESCRIPTION:XR\n\nThe Extended Reality (XR) program is a juried exhibition within the Experience Hall that showcases Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) prototype systems and/or innovative content with off-the-shelf consumer products and software. There will also be scheduled presentations for submitters to explain the concepts behind these novel technologies.\n\nCome and listen to their talks on stage!\n\nM R BLS Trainer: A Physical Mixed Reality CPR+AED Rescue Simulator\n\nThe MR BLS Rescue Trainer is a training system that allows users to experience r ealistic simulation with physical feeling in lifesaving procedures, that i s BLS (basic life support), including CPR (cardiopulmonary resuscitation) and AED (Automated External Defibrillator) by applying physical mixed re.. .\n\n\nToshikazu Ohshima (College of Image Arts and Sciences, Ritsumeikan University)\n---------------------\nHealing Horizons: Adaptive VR for Trau matic Brain Injury Rehabilitation\n\nHealing Horizons is a novel, bio-adap tive Virtual Reality (VR) approach for rehabilitating Traumatic Brain Inju ry (TBI). By leveraging real-time physiological data and VR technology, th is personalized therapeutic experience dynamically responds to the user's cognitive state, promoting resilience and...\n\n\nKunal Gupta, Zhuang Chan g, Tamil Selvan Gunasekaran, and Yuewei Zhang (University of Auckland); Co nor Russomanno (OpenBCI, Inc); Joanne Nunnerly (University of Otago, ABI R ehab); Marcus King (Independent, University of Otago); Peta Murphy (Laura Fergusson Brain Injury Trust, University of Otago); Philip Pits (OpenBCI, Inc); and Mark Billinghurst (University of Auckland)\n-------------------- -\nThe Fusion Nexus: Exploring the Confluence of Virtual and Real Worlds t hrough Biocognitive Audio-Verbal Interface in Immersive XR Environments\n\ nWe developed a VR asymmetric collaboration system where the VR player ins tructed the real-world collaborator to do poses to save him from a floodin g garage. At the same time, the VR player's heart rate would be transforme d to drumbeats in real-time to increase the real-world player's empathic f eelin...\n\n\nBowen Yuan (University of South Australia)\n---------------- -----\nAR Multi-Marker interactions: Dental Simulator Syringe and Patient\ n\nExperience Dental Simulator's Augmented Reality solution for teaching d ental anaesthesia. The app uses interaction between 3 different AR markers — a patient head marker and a 2 syringe markers — to simulate anaesthesi a administration.\n\n\nRodrigo Dias Takase (JIX Reality), Leandro Augusto Pinto Pereira and José Ranali (UNICAMP), and Narayana Parlapalli and Sakth i Priya Balaji Ranganathan (JIX Reality)\n---------------------\n“Dream So ngs”: Integrating Body Interaction into ICH Oral Literature Virtual Narrat ive Experience\n\nChinese ICH oral literature narratives the history of a region or a nation. Miao ancient songs are one of them. "Dream Songs" is a n VR narrative experience integrated with body interaction for Miao ancien t songs. We explored three design methods: antiphonal interactive narrativ e, metaphorical body i...\n\n\nShuo Yan (Beihang University)\n------------ ---------\nHaptic Hongi - Reiterated\n\nHaptic Hongi – Reiterated is an Au gmented Reality artwork that affords visitors the opportunity to experienc e an encounter with Māori performer Tania Remana who welcomes them to join her in a virtual hongi, a pressing of nose and forehead, applied by a hap tic insert in the Magic Leap 2 he...\n\n\nMairi Gunn (University of Auckla nd, Black Box Productions Ltd); Prasanth Sasikumar (National University of Singapore); Sachith Muthukumarana (Augmented Human Lab); and Tania Remana (Self-employed)\n---------------------\nBody Cosmos VR\n\nBody Cosmos is an immersive and interactive artwork that connects the human body with the cosmic environment through real-time bio-data. The artwork aims to ignite curiosity, imagination, and transcend immediate presence, exploring the d igital data relationships that humans can form with the cosmos.\n\n\nRem R unGu Lin (Hong Kong University of Science and Technology (Guangzhou))\n--- ------------------\n‘‘Embark the Journey · Embrace the Universe’’: An Inte ractive System of Astronomy Education Based on Spherical TUI in MR\n\n"Emb ark the Journey · Embrace the Universe" a spherical TUI-based astronomy ed ucation system. It provides users with the combination of virtual and real ity and the mapping interaction of spherical TUI in MR.\n\n\nXiaozhan Lian g (Beihang University; State Key Laboratory of Virtual Reality Technology and Systems, Beihang University)\n\nRegistration Category: Full Access, Bu siness & Innovation Symposium Access, Exhibit & Experience Access, Enhance d Access, Trade Exhibitor, Experience Hall Exhibitor END:VEVENT END:VCALENDAR