BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070248Z LOCATION:Meeting Room C4.8\, Level 4 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231215T095000 DTEND;TZID=Australia/Melbourne:20231215T100000 UID:siggraphasia_SIGGRAPH Asia 2023_sess155_papers_575@linklings.com SUMMARY:Nonlinear Ray Tracing for Displacement and Shell Mapping DESCRIPTION:Technical Papers\n\nShinji Ogaki (ZOZO, Inc.)\n\nDisplacement mapping and shell mapping add fine-scale geometric features to meshes and can significantly enhance the realism of an object's surface representatio n. Both methods generate geometry within a layer between a base mesh and i ts offset mesh called a shell. It is not easy to simultaneously achieve hi gh ray tracing performance, low memory consumption, interactive feedback, and ease of implementation, partly because the mapping between shell and t exture space is nonlinear. This paper introduces a new efficient approach to perform acceleration structure traversal and intersection tests against micro-triangles entirely in texture space by formulating nonlinear rays a s degree-2 rational functions. Our method simplifies the implementation of tessellation-free displacement mapping and smooth shell mapping and works even if base mesh triangles degenerate in UV space.\n\nRegistration Categ ory: Full Access\n\nSession Chair: Sing Chun Lee (Bucknell University) URL:https://asia.siggraph.org/2023/full-program?id=papers_575&sess=sess155 END:VEVENT END:VCALENDAR