BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070311Z LOCATION:Meeting Room C4.9+C4.10\, Level 4 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231213T164000 DTEND;TZID=Australia/Melbourne:20231213T173100 UID:siggraphasia_SIGGRAPH Asia 2023_sess126@linklings.com SUMMARY:TechScape DESCRIPTION:Technical Communications, Technical Papers\n\nThe Effects of A vatar Voice and Facial Expression Intensity on Emotional Recognition and U ser Perception\n\nThis study investigates the role of avatars' vocal and f acial expression intensity on perceived realism and emotional recognition. Vocal intensity affected emotional recognition while facial expression i ntensity affected perceived realism.\n\n\nTrinity Suma (Columbia Universit y); Birate Sonia (University of Virginia); Kwame Agyemang Baffour (Graduat e Center, City University of New York); and Oyewole Oyekoya (Hunter Colleg e, City University of New York)\n---------------------\nPerceptually Adapt ive Real-Time Tone Mapping\n\nTone mapping operators aim to remap content to a display's dynamic range. Virtual reality is a popular new display mod ality that has significant differences from other media, making the use of traditional tone mapping techniques difficult. Moreover, real-time adapti ve estimation of tone curves that ...\n\n\nTaimoor Tariq (Meta, Università della Svizzera italiana) and Nathan Matsuda, Eric Penner, Jerry Jia, Doug las Lanman, Ajit Ninan, and Alexandre Chapiro (Meta)\n-------------------- -\nPerceptual Requirements for World-Locked Rendering in AR and VR\n\nSter eoscopic, head-tracked display systems can show users realistic, world-loc ked virtual objects and environments. However, discrepancies between the r endering pipeline and physical viewing conditions can lead to perceived in stability in the rendered content resulting in reduced realism, immersion, ...\n\n\nPhillip Guan, Eric Penner, Joel Hegland, Benjamin Letham, and Dou glas Lanman (Meta Reality Labs Research)\n---------------------\nComparing Cinematic Conventions through Emotional Responses in Cinematic VR and Tra ditional Mediums\n\nThis study explores the emotional impact of cinematic techniques in Cinematic Virtual Reality versus traditional mediums, highli ghting CVR's unique engagement potential and suggesting a refined visual l anguage for immersive storytelling.\n\n\nZhiyuan Yu and Cheng-Hung Lo (Xi' an Jiaotong Liverpool University), Mutian Niu (Monash University), and Hai -Ning Liang (Xi'an Jiaotong Liverpool University)\n---------------------\n The Shortest Route Is Not Always the Fastest: Probability-Modeled Stereosc opic Eye Movement Completion Time in VR\n\nSpeed and consistency of target -shifting play a crucial role in human ability to perform complex tasks. S hifting our gaze between objects of interest quickly and consistently requ ires changes both in depth and direction. Gaze changes in depth are driven by slow, inconsistent vergence movements which...\n\n\nBudmonde Duinkharj av and Benjamin Liang (New York University), Anjul Patney and Rachel Brown (NVIDIA Research), and Qi Sun (New York University)\n\nRegistration Categ ory: Full Access\n\nSession Chair: Jin Ryong Kim (TBU) END:VEVENT END:VCALENDAR