BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070310Z LOCATION:Meeting Room C4.4\, Level 4 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231213T110000 DTEND;TZID=Australia/Melbourne:20231213T123000 UID:siggraphasia_SIGGRAPH Asia 2023_sess304@linklings.com SUMMARY:XR and Education: Meeting Learning and Teaching Challenges in Virt ual and Augmented Reality DESCRIPTION:Educator's Forum\n\nSIGGRAPH Asia 2023 is excited to announce the return of the education program! The Educator’s Forum invites people f rom both academia and the industry to present innovative research, methods and developments related to the teaching of computer graphics and interac tive techniques and application of computer graphics and interactive techn iques in all areas of learning.\nSupporting the conference theme – Connect ing Stories, being able to tell stories and communicate effectively throug h and across a diverse range of social, cultural, professional, technical, and creative networks, and communities is a vital part of the educational experience. SIGGRAPH Asia views education as a natural and essential part of the lifelong learning process and supports the evolving integration of art and technology embraced by educators.\n\n\nAs an international gather ing of industry professionals and academics, the Educator’s Forum will pre sent perspectives that appeal to a wide spectrum of interests and share ed ucational strategies adopted in both industry and academia to make the lea rning process more satisfying, productive, and meaningful.\n\nTable Cape V R Education Technology Project: An Immersive Learning Experience of Walkin g with Giants\n\nThis paper profiles the Table Cape VR Education Technolog y Project titled "Walking with Giants," which was designed to offer an imm ersive learning experience for community storytelling. Table Cape is locat ed in Wynyard, a town in rural Northwest Tasmania, Australia; it is an ext inct volcano renowned...\n\n\nZi Siang See, Greg Oates, and David Hicks (U niversity of Tasmania); Cyndia Hilliger and Justin McErlain (Business Nort hwest); Jean-Luc Schmid (University of Newcastle, University of Tasmania); and Kaitlyn Dierikx (University of Tasmania)\n---------------------\nComp uter Graphics and Extended Reality Courses for the Programmophobic\n\nThis paper describes the challenges and solutions to teaching computer graphic s as well as extended reality concepts to students from a variety of backg rounds in the context of the School of Future Environments at the Auckland University of Technology, New Zealand. Examples are provided for the cont ...\n\n\nStefan Marks and Sebastián Gil Parga (Auckland University of Tech nology)\n---------------------\nMathVR: Teaching Vector Arithmetic Using V irtual Reality\n\nTraditionally, linear algebra has been taught using 2D r epresen-\ntations of fundamentally 3D concepts. We present a visualisation \nof vector arithmetic in virtual reality with full hand presence and\nlat eral motion, demonstrating how this new technology can be\nused to enhance student engagement and un...\n\n\nMatt Cabanag (University of New South W ales Sydney)\n---------------------\nLeveraging AR-Driven Visual Storytell ing to Enhance Communication of Complex Social Issues: Principles, Strateg ies, and Multifaceted Roles of Visuals\n\nBy sharing principles and strate gies for effectively using AR-driven Visual Storytelling to communicate co mplex social issues this paper adds to the fields of design and education. The insights offer visual designers a strong toolbox to create engaging e xperiences for audiences. Additionally, focusi...\n\n\nAnastasia Tyurina ( Queensland University of Technology, National Research University MIET)\n- --------------------\nMixed Reality as Empathy Machine. Case Study in Univ ersal Design Course\n\nEmpathy has become a central focus in design and is clearly evident in various frameworks, such as universal design, inclusiv e design, and human-centered design. However, among numerous stakeholders, designers, and engineers are the ones who particularly require an expansi on of their empathetic unde...\n\n\nDorota Kamińska, Grzegorz Zwolinski, a nd Agnieszka Dubiel (Lodz University of Technology)\n\nRegistration Catego ry: Full Access, Enhanced Access, Trade Exhibitor, Experience Hall Exhibit or END:VEVENT END:VCALENDAR