BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070312Z LOCATION:Meeting Room C4.11\, Level 4 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231215T111500 DTEND;TZID=Australia/Melbourne:20231215T121500 UID:siggraphasia_SIGGRAPH Asia 2023_sess136@linklings.com SUMMARY:\nabla f = ? DESCRIPTION:Technical Papers\n\nQuantum Ray Marching for Reformulating Lig ht Transport Simulation\n\nThe use of quantum computers in computer graphi cs has gained interest in recent years, especially for the application to rendering. The current state of the art in quantum rendering relies on Gro ver's search for finding ray intersections in $O(\sqrt{M})$ for $M$ primit ives. This quantum approach is ...\n\n\nLogan Mosier (University of Waterl oo); Morgan McGuire (Roblox, University of Waterloo); and Toshiya Hachisuk a (University of Waterloo)\n---------------------\nDifferentiable Dynamic Visible-Light Tomography\n\nWe propose the first visible-light tomography system for real-time acquisition and reconstruction of general temporally- varying 3D phenomena. Using a single high-speed camera, a high-performance LED array and optical fibers with a total length of 5km, we build a novel acquisition setup with no mecha...\n\n\nKaizhang Kang, Zoubin Bi, Xiang F eng, Yican Dong, Kun Zhou, and Hongzhi Wu (State Key Laboratory of CAD&CG, Zhejiang Univerisity)\n---------------------\nEfficient Graphics Represen tation with Differentiable Indirection\n\nWe introduce differentiable indi rection -- a novel learned primitive that employs differentiable multi-sca le lookup tables as an effective substitute for traditional compute and da ta operations across the graphics pipeline. We demonstrate its flexibility on a number of graphics tasks, i.e., geometri...\n\n\nSayantan Datta (McG ill University, Meta Reality Labs); Carl Marshall (Meta); Derek Nowrouzeza hrai (McGill University, Meta); and Zhao Dong and Zhengqin Li (Meta)\n---- -----------------\nSLANG.D: Fast, Modular and Differentiable Shader Progra mming\n\nWe introduce SLANG.D, a shading language that incorporates first- class automatic differentiation support derived from the Slang language. T he new shading language allows us to transform a Direct3D-based path trace r to be fully differentiable with minor modifications to existing code. SL ANG.D enables...\n\n\nSai Praveen Bangaru (MIT CSAIL), Lifan Wu (NVIDIA), Tzu-Mao Li (University of California San Diego), Jacob Munkberg (NVIDIA), Gilbert Bernstein (University of Washington), Jonathan Ragan-Kelley (MIT C SAIL), Aaron Lefohn (NVIDIA), Fredo Durand (MIT CSAIL), and Yong He (NVIDI A)\n---------------------\nNodeGit: Diffing and Merging Node Graphs\n\nThe use of version control is pervasive in collaborative software projects. V ersion control systems are based on two primary operations: diffing two ve rsions to compute the change between them and merging two versions edited concurrently. Recent works provide solutions to diff and merge graphics as s...\n\n\nEduardo Rinaldi (Ubisoft), Davide Sforza (Sapienza University of Rome), and Fabio Pellacini (University of Modena and Reggio Emilia)\n\nRe gistration Category: Full Access\n\nSession Chair: Bo Ren (TMCC, Nankai Un iversity) END:VEVENT END:VCALENDAR