BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070311Z LOCATION:Meeting Room C4.11\, Level 4 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231214T090000 DTEND;TZID=Australia/Melbourne:20231214T100500 UID:siggraphasia_SIGGRAPH Asia 2023_sess124@linklings.com SUMMARY:Avatar Portrait DESCRIPTION:Technical Papers, TOG\n\nAvatarStudio: Text-driven Editing of 3D Dynamic Human Head Avatars\n\nCapturing and editing full head performan ces enables the creation of virtual characters with various applications s uch as extended reality and media production. The past few years witnessed a steep rise in the photorealism of human head avatars. Such avatars can be controlled through different input...\n\n\nMohit Mendiratta, Xingang Pa n, Mohamed Elgharib, Kartik Teotia, and Mallikarjun B R (Max Planck Instit ute for Informatics); Ayush Tewari (MIT CSAIL); Vladislav Golyanik (Max Pl anck Institute for Informatics); Adam Kortylewski (Max Planck Institute fo r Informatics, University of Freiburg); and Christian Theobalt (Max Planck Institute for Informatics)\n---------------------\nNeural Point-based Vol umetric Avatar: Surface-guided Neural Points for Efficient and Photorealis tic Volumetric Head Avatar\n\nRendering photo-realistic and vividly moving human heads is very important for pleasant and immersive experience in AR /VR and video conferencing. However, existing methods usually struggle to model challenging facial regions (e.g., mouth interior, eyes, hair/beard), resulting in unrealistic and blur...\n\n\nCong Wang (Tsinghua University) ; Di Kang, Yan-Pei Cao, Linchao Bao, and Ying Shan (Tencent); and Song-Hai Zhang (Tsinghua University)\n---------------------\nBakedAvatar: Baking N eural Fields for Real-Time Head Avatar Synthesis\n\nSynthesizing photoreal istic 4D human head avatars from videos is essential for VR/AR, telepresen ce, and video game applications. Although existing Neural Radiance Fields (NeRF)-based methods achieve high-fidelity results, the computational expe nse limits their use in real-time applications. To overc...\n\n\nHao-Bin D uan (Beihang University); Miao Wang (Beihang University, Zhongguancun Labo ratory); Jin-Chuan Shi and Xu-Chuan Chen (Beihang University); and Yan-Pei Cao (Tencent)\n---------------------\nNeRFFaceLighting: Implicit and Dise ntangled Face Lighting Representation Leveraging Generative Prior in Neura l Radiance Fields\n\n3D-aware portrait lighting control is an emerging and promising domain, thanks to the recent advance of generative adversarial networks and neural radiance fields. Existing solutions typically try to d ecouple the lighting from the geometry and appearance for disentangled con trol with an explicit lig...\n\n\nKaiwen Jiang (Institute of Computing Tec hnology, Chinese Academy of Sciences; Beijing Jiaotong University); Shu-Yu Chen (Institute of Computing Technology, Chinese Academy of Sciences); Ho ngbo Fu (School of Creative Media, City University of Hong Kong); and Lin Gao (Institute of Computing Technology, Chinese Academy of Sciences; Unive rsity of Chinese Academy of Sciences)\n---------------------\nAniPortraitG AN: Animatable 3D Portrait Generation from 2D Image Collections\n\nPreviou s animatable 3D-aware GANs for human generation have primarily focused on either the human head or full body. However, head-only videos are relative ly uncommon in real life, and full body generation typically does not deal with facial expression control and still has challenges in generating ... \n\n\nYue Wu (Hong Kong University of Science and Technology), Sicheng Xu (Microsoft Research Asia), Jianfeng Xiang (Tsinghua University), Fangyun W ei (Microsoft Research Asia), Qifeng Chen (Hong Kong University of Science and Technology), and Jiaolong Yang and Xin Tong (Microsoft Research Asia) \n\nRegistration Category: Full Access\n\nSession Chair: Lin Gao (Universi ty of Chinese Academy of Sciences) END:VEVENT END:VCALENDAR