BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070242Z LOCATION:Darling Harbour Theatre\, Level 2 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231212T093000 DTEND;TZID=Australia/Melbourne:20231212T124500 UID:siggraphasia_SIGGRAPH Asia 2023_sess209_papers_257@linklings.com SUMMARY:TwinTex: Geometry-aware Texture Generation for Abstracted 3D Archi tectural Models DESCRIPTION:Technical Papers\n\nWeidan Xiong, Hongqian Zhang, Botao Peng, Ziyu Hu, Yongli Wu, Jianwei Guo, and Hui Huang (Shenzhen University)\n\nCo arse architectural models are often generated at scales ranging from indiv idual buildings to scenes for downstream applications such as Digital Twin City, Metaverse, LODs, etc. Such piece-wise planar models can be abstract ed as twins from 3D dense reconstructions. However, these models typically lack realistic texture relative to the real building or scene, making the m unsuitable for vivid display or direct reference. In this paper, we pres ent TwinTex, the first automatic texture mapping framework to generate a p hoto-realistic texture for a piece-wise planar proxy. Our method addresses most challenges occurring in such twin texture generation. Specifically, for each primitive plane, we first select a small set of photos with greed y heuristics considering photometric quality, perspective quality and faca de texture completeness. Then, different levels of line features (LoLs) ar e extracted from the set of selected photos to generate guidance for later steps. With LoLs, we employ optimization algorithms to align texture with geometry from local to global. Finally, we fine-tune a diffusion model wi th a multi-mask initialization component and a new dataset to inpaint the missing region. Experimental results on many buildings, indoor scenes and man-made objects of varying complexity demonstrate the generalization abil ity of our algorithm. Our approach surpasses state-of-the-art texture mapp ing methods in terms of high-fidelity quality and reaches a human-expert p roduction level with much less effort.\n\nRegistration Category: Full Acce ss, Enhanced Access, Trade Exhibitor, Experience Hall Exhibitor URL:https://asia.siggraph.org/2023/full-program?id=papers_257&sess=sess209 END:VEVENT END:VCALENDAR