BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070311Z LOCATION:Meeting Room C4.8\, Level 4 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231214T090000 DTEND;TZID=Australia/Melbourne:20231214T100500 UID:siggraphasia_SIGGRAPH Asia 2023_sess148@linklings.com SUMMARY:Texture Magic DESCRIPTION:Technical Papers, TOG\n\nHyperDreamer: Hyper-Realistic 3D Cont ent Generation and Editing from a Single Image\n\n3D content creation from a single image is a long-standing yet highly desirable task. Recent advan ces introduce 2D diffusion priors, yielding reasonable results. However, e xisting methods are not hyper-realistic enough for post-generation usage, as users cannot view, render and edit the resulting 3D...\n\n\nTong Wu and Zhibing Li (The Chinese University of Hong Kong, Shanghai AI Laboratory); Shuai Yang (Shanghai Jiao Tong University, Shanghai AI Laboratory); Pan Z hang (Shanghai AI Laboratory); Xingang Pan (Max Planck Institute for Infor matics); Jiaqi Wang (Shanghai AI Laboratory); Dahua Lin (The Chinese Unive rsity of Hong Kong, Shanghai AI Laboratory); and Ziwei Liu (Nanyang Techno logical University)\n---------------------\nJoint UV Optimization and Text ure Baking\n\nLevel of detail (LOD) has been widely used in interactive co mputer graphics. In current industrial 3D modeling pipelines, artists rely on commercial software to generate highly detailed models with UV maps, a nd then bake textures for low-poly counterparts. In these pipelines, each step is performed ...\n\n\nJulian Knodt, Zherong Pan, Kui Wu, and Xifeng G ao (LightSpeed Studios)\n---------------------\nTexture Atlas Compression Based on Repeated Content Removal\n\nOptimizing the memory footprint of 3D models can have a major impact on the user experiences during real-time r endering and streaming visualization, where the major memory overhead lies in the high-resolution texture data. In this work, we propose a robust an d automatic pipeline to content-aware, lo...\n\n\nYuzhe Luo (State Key Lab oratory of CAD & CG, Zhejiang University; LIGHTSPEED STUDIOS); Xiaogang Ji n (State Key Laboratory of CAD & CG, Zhejiang University); Zherong Pan and Kui Wu (LIGHTSPEED STUDIOS); Qilong Kou and Xiajun Yang (Tencent Technolo gy (Shenzhen) Co., LTD); and Xifeng Gao (LIGHTSPEED STUDIOS)\n------------ ---------\nTwinTex: Geometry-aware Texture Generation for Abstracted 3D Ar chitectural Models\n\nCoarse architectural models are often generated at s cales ranging from individual buildings to scenes for downstream applicati ons such as Digital Twin City, Metaverse, LODs, etc. Such piece-wise plana r models can be abstracted as twins from 3D dense reconstructions. However , these models typically l...\n\n\nWeidan Xiong, Hongqian Zhang, Botao Pen g, Ziyu Hu, Yongli Wu, Jianwei Guo, and Hui Huang (Shenzhen University)\n- --------------------\nEXIM: A Hybrid Explicit-Implicit Representation for Text-Guided 3D Shape Generation\n\nThis paper presents a new text-guided t echnique for generating 3D shapes. The technique leverages a hybrid 3D sha pe representation, combining the strengths of explicit and implicit repres entations. Specifically, the explicit stage controls the generated topolog y of the 3D shape and allows local mani...\n\n\nZhengzhe Liu, Jingyu Hu, a nd Ka-Hei Hui (The Chinese University of Hong Kong); Xiaojuan Qi (The Univ ersity of Hong Kong); Daniel Cohen-Or (Tel-Aviv University); and Chi-Wing Fu (The Chinese University of Hong Kong)\n\nRegistration Category: Full Ac cess\n\nSession Chair: Lin Lu (Shandong University) END:VEVENT END:VCALENDAR