BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070249Z LOCATION:Meeting Room C4.3\, Level 4 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231215T100000 DTEND;TZID=Australia/Melbourne:20231215T103000 UID:siggraphasia_SIGGRAPH Asia 2023_sess211_doc_107@linklings.com SUMMARY:Quest Driven Spatial Songs - Exploring how narrative structures of Quests in Games can be mapped onto songs. DESCRIPTION:Doctoral Consortium\n\nYunyu Ong (University of Technology Syd ney)\n\nThis paper examines the relationship between music recordings and narrative structures found in video games.The paper explores the potential of spatialised music experiences, particularly in the context of Dolby At mos and the concept of degrees of freedom (3DoF and 6DoF). It investigates the application of spatial algorithms and game engines' middleware to cre ate spatially adaptive music experiences. The paper proposes a "Quest-Driv en-Spatial Song". This structure adopts "quest structures from video games maps these structures to songs..The research is practice-based. It includ es a song named Empires that reveals different lyrics and musical arrangem ents depending on where the listener is in space-time.\n\nRegistration Cat egory: Full Access\n\nSession Chair: Aaron Quigley (CSIRO's Data61) URL:https://asia.siggraph.org/2023/full-program?id=doc_107&sess=sess211 END:VEVENT END:VCALENDAR