BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070241Z LOCATION:Darling Harbour Theatre\, Level 2 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231212T093000 DTEND;TZID=Australia/Melbourne:20231212T124500 UID:siggraphasia_SIGGRAPH Asia 2023_sess209_papers_644@linklings.com SUMMARY:FuseSR: Super Resolution for Real-time Rendering through Efficient Multi-resolution Fusion DESCRIPTION:Technical Papers\n\nZhihua Zhong (State Key Lab of CAD&CG, Zhe jiang University; Zhejiang University City College); Jingsen Zhu (State Ke y Lab of CAD&CG, Zhejiang University); Yuxin Dai (Zhejiang A&F University) ; Chuankun Zheng (State Key Lab of CAD&CG, Zhejiang University); Guanlin C hen (Zhejiang University City College); Yuchi Huo (Zhejiang Lab; State Key Lab of CAD&CG, Zhejiang University); and Hujun Bao and Rui Wang (State Ke y Lab of CAD&CG, Zhejiang University)\n\nThe workload of real-time renderi ng is steeply increasing as the demand for high resolution, high refresh r ates, and high realism rises, overwhelming most graphics cards. To mitigat e this problem, one of the most popular solutions is to render images at a low resolution to reduce rendering overhead, and then manage to accuratel y upsample the low-resolution rendered image to the target resolution, a.k .a. super-resolution techniques. Most existing methods focus on exploiting information from low-resolution inputs, such as historical frames. The ab sence of high frequency details in those LR inputs makes them hard to reco ver fine details in their high-resolution predictions. In this paper, we p ropose an efficient and effective super-resolution method that predicts hi gh-quality upsampled reconstructions utilizing low-cost high-resolution au xiliary G-Buffers as additional input. With LR images and HR G-buffers as input, the network requires to align and fuse features at multi resolution levels. We introduce an efficient and effective H-Net architecture to sol ve this problem and significantly reduce rendering overhead without notice able quality deterioration. Experiments show that our method is able to pr oduce temporally consistent reconstructions in $4 \times 4$ and even chall enging $8 \times 8$ upsampling cases at 4K resolution with real-time perfo rmance, with substantially improved quality and significant performance bo ost compared to existing works.\n\nRegistration Category: Full Access, Enh anced Access, Trade Exhibitor, Experience Hall Exhibitor URL:https://asia.siggraph.org/2023/full-program?id=papers_644&sess=sess209 END:VEVENT END:VCALENDAR