BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070247Z LOCATION:Meeting Room C4.11\, Level 4 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231214T102000 DTEND;TZID=Australia/Melbourne:20231214T103000 UID:siggraphasia_SIGGRAPH Asia 2023_sess129_papers_820@linklings.com SUMMARY:Transparent Object Reconstruction via Implicit Differentiable Refr action Rendering DESCRIPTION:Technical Papers\n\nFangzhou Gao, Lianghao Zhang, Li Wang, Jia min Cheng, and Jiawan Zhang (Tianjin University)\n\nReconstructing the geo metry of transparent objects has been a long-standing challenge. Existing methods rely on complex setups, such as manual annotation or darkroom cond itions, to obtain object silhouettes and usually require controlled enviro nments with designed patterns to infer ray-background correspondence. Howe ver, these intricate arrangements limit the practical application for comm on users. In this paper, we significantly simplify the setups and present a novel method that reconstructs transparent objects in unknown natural sc enes without manual assistance. Our method incorporates two key technologi es. Firstly, we introduce a volume rendering-based method that estimates o bject silhouettes by projecting the 3D neural field onto 2D images. This a utomated process yields highly accurate multi-view object silhouettes from images captured in natural scenes. Secondly, we propose transparent objec t optimization through differentiable refraction rendering with the neural SDF field, enabling us to optimize the refraction ray based on color rath er than explicit ray-background correspondence. Additionally, our optimiza tion includes a ray sampling method to supervise the object silhouette at a low computational cost. Extensive experiments and comparisons demonstrat e that our method produces high-quality results while offering much more c onvenient setups.\n\nRegistration Category: Full Access\n\nSession Chair: Marc Stamminger (Friedrich-Alexander-Universität Erlangen-Nürnberg) URL:https://asia.siggraph.org/2023/full-program?id=papers_820&sess=sess129 END:VEVENT END:VCALENDAR