BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070242Z LOCATION:Meeting Room C4.11\, Level 4 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231212T140000 DTEND;TZID=Australia/Melbourne:20231212T141000 UID:siggraphasia_SIGGRAPH Asia 2023_sess120_papers_619@linklings.com SUMMARY:C·ASE: Learning Conditional Adversarial Skill Embeddings for Physi cs-based Characters DESCRIPTION:Technical Papers\n\nZhiyang Dou (The University of Hong Kong ( HKU)), Xuelin Chen and Qingnan Fan (Tencent AI Lab), Taku Komura (Universi ty of Hong Kong), and Wenping Wang (Texas A&M University)\n\nWe present C· ASE, an efficient and effective framework that learns conditional Adversar ial Skill Embeddings for physics-based characters. Our physically simulate d character can learn a diverse repertoire of skills while providing contr ollability in the form of direct manipulation of the skills to be performe d. C·ASE divides the heterogeneous skill motions into distinct subsets con taining homogeneous samples for training a low-level conditional model to learn conditional behavior distribution. The skill-conditioned imitation l earning naturally offers explicit control over the character's skills afte r training. The training course incorporates the focal skill sampling, ske letal residual forces, and element-wise feature masking to balance diverse skills of varying complexities, mitigate dynamics mismatch to master agil e motions and capture more general behavior characteristics, respectively. Once trained, the conditional model can produce highly diverse and realis tic skills, outperforming state-of-the-art models, and can be repurposed i n various downstream tasks. In particular, the explicit skill control hand le allows a high-level policy or user to direct the character with desired skill specifications, which we demonstrate is advantageous for interactiv e character animation.\n\nRegistration Category: Full Access\n\nSession Ch air: Jungdam Won (Seoul National University) URL:https://asia.siggraph.org/2023/full-program?id=papers_619&sess=sess120 END:VEVENT END:VCALENDAR