BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260114T163813Z LOCATION:Exhibition Hall 1\, Talk Stage\, Level 2 (Exhibition Centre) DTSTART;TZID=Australia/Melbourne:20231213T140000 DTEND;TZID=Australia/Melbourne:20231213T160000 UID:siggraphasia_SIGGRAPH Asia 2023_sess332@linklings.com SUMMARY:XR Talks 1 DESCRIPTION:The Extended Reality (XR) program is a juried exhibition withi n the Experience Hall that showcases Virtual Reality (VR), Augmented Reali ty (AR), and Mixed Reality (MR) prototype systems and/or innovative conten t with off-the-shelf consumer products and software. There will also be sc heduled presentations for submitters to explain the concepts behind these novel technologies.\n\nCome and listen to their talks on stage!\n\nMR BLS Trainer: A Physical Mixed Reality CPR+AED Rescue Simulator\n\nThe MR BLS R escue Trainer is a training system that allows users to experience realist ic simulation with physical feeling in lifesaving procedures, that is BLS (basic life support), including CPR (cardiopulmonary resuscitation) and AE D (Automated External Defibrillator) by applying physical mixed re...\n\n\ nToshikazu Ohshima (College of Image Arts and Sciences, Ritsumeikan Univer sity)\n---------------------\nHealing Horizons: Adaptive VR for Traumatic Brain Injury Rehabilitation\n\nHealing Horizons is a novel, bio-adaptive V irtual Reality (VR) approach for rehabilitating Traumatic Brain Injury (TB I). By leveraging real-time physiological data and VR technology, this per sonalized therapeutic experience dynamically responds to the user's cognit ive state, promoting resilience and...\n\n\nKunal Gupta, Zhuang Chang, Tam il Selvan Gunasekaran, and Yuewei Zhang (University of Auckland); Conor Ru ssomanno (OpenBCI, Inc); Joanne Nunnerly (University of Otago, ABI Rehab); Marcus King (Independent, University of Otago); Peta Murphy (Laura Fergus son Brain Injury Trust, University of Otago); Philip Pits (OpenBCI, Inc); and Mark Billinghurst (University of Auckland)\n---------------------\n‘‘E mbark the Journey · Embrace the Universe’’: An Interactive System of Astro nomy Education Based on Spherical TUI in MR\n\n"Embark the Journey · Embra ce the Universe" a spherical TUI-based astronomy education system. It prov ides users with the combination of virtual and reality and the mapping int eraction of spherical TUI in MR.\n\n\nXiaozhan Liang (Beihang University; State Key Laboratory of Virtual Reality Technology and Systems, Beihang Un iversity)\n---------------------\nBody Cosmos VR\n\nBody Cosmos is an imme rsive and interactive artwork that connects the human body with the cosmic environment through real-time bio-data. The artwork aims to ignite curios ity, imagination, and transcend immediate presence, exploring the digital data relationships that humans can form with the cosmos.\n\n\nRem RunGu Li n (Hong Kong University of Science and Technology (Guangzhou))\n---------- -----------\nAR Multi-Marker interactions: Dental Simulator Syringe and Pa tient\n\nExperience Dental Simulator's Augmented Reality solution for teac hing dental anaesthesia. The app uses interaction between 3 different AR m arkers — a patient head marker and a 2 syringe markers — to simulate anae sthesia administration.\n\n\nRodrigo Dias Takase (JIX Reality), Leandro Au gusto Pinto Pereira and José Ranali (UNICAMP), and Narayana Parlapalli and Sakthi Priya Balaji Ranganathan (JIX Reality)\n---------------------\nHap tic Hongi - Reiterated\n\nHaptic Hongi – Reiterated is an Augmented Realit y artwork that affords visitors the opportunity to experience an encounter with Māori performer Tania Remana who welcomes them to join her in a virt ual hongi, a pressing of nose and forehead, applied by a haptic insert in the Magic Leap 2 he...\n\n\nMairi Gunn (University of Auckland, Black Box Productions Ltd); Prasanth Sasikumar (National University of Singapore); S achith Muthukumarana (Augmented Human Lab); and Tania Remana (Self-employe d)\n---------------------\n“Dream Songs”: Integrating Body Interaction int o ICH Oral Literature Virtual Narrative Experience\n\nChinese ICH oral lit erature narratives the history of a region or a nation. Miao ancient songs are one of them. "Dream Songs" is an VR narrative experience integrated w ith body interaction for Miao ancient songs. We explored three design meth ods: antiphonal interactive narrative, metaphorical body i...\n\n\nShuo Ya n (Beihang University)\n---------------------\nThe Fusion Nexus: Exploring the Confluence of Virtual and Real Worlds through Biocognitive Audio-Verb al Interface in Immersive XR Environments\n\nWe developed a VR asymmetric collaboration system where the VR player instructed the real-world collabo rator to do poses to save him from a flooding garage. At the same time, th e VR player's heart rate would be transformed to drumbeats in real-time to increase the real-world player's empathic feelin...\n\n\nBowen Yuan (Univ ersity of South Australia)\n\nRegistration Category: Full Access, Business & Innovation Symposium Access, Exhibit & Experience Access, Enhanced Acce ss, Trade Exhibitor, Experience Hall Exhibitor END:VEVENT END:VCALENDAR