BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260114T163813Z LOCATION:Exhibition Hall 1\, Talk Stage\, Level 2 (Exhibition Centre) DTSTART;TZID=Australia/Melbourne:20231215T100000 DTEND;TZID=Australia/Melbourne:20231215T123000 UID:siggraphasia_SIGGRAPH Asia 2023_sess328@linklings.com SUMMARY:Emerging Technologies Talks 2: Augmented Body, Sense and Social In teractions DESCRIPTION:This year’s Emerging Technologies theme is the “IN(TER)VENTION .”\n\nDeveloping functional and experiential prototypes is a crucial step towards novel technological innovations. As such, the Emerging Technologie s program plays a vital role within SIGGRAPH and SIGGRAPH Asia in driving the development of research communities and to make a great impact on the public.\n\nThe main form of presentation is a demonstration that promises to provide you with an awe-inspiring experience! The best demonstration wi ll also be selected and honored with the “Best Demo Award”.\n\nCome and li sten to their talks on stage!\n\nPhantom Walls : Spatial perception and na vigation without vision\n\n"Phantom Walls" generate phantom pressure from invisible walls with applying cross-modal effects from spatial sound to so matic feeling, to establish smooth and intuitive spatial perception. This method allow users to perceive phantom pressure and avoid invisible walls while walking without vision.\n\n\nTakumi Ikeda, Sohei Wakisaka, and Kouta Minamizawa (Keio University Graduate School of Media Design)\n----------- ----------\nBoundless Conversations: AI-Powered Video Interactions across Domains, Languages, and Time\n\nRevolutionizing video engagement, we exten d previous research on Time Offset Interaction Application (TOIA) to turn passive video watching into dynamic, multilingual dialogues. We present th e Elephant in the Room project fostering discussions on sensitive topics a nd a global collection of narratives...\n\n\nAlberto Chierici, Soojin Lee, Nizar Habash, Aaron Sherwood, Bishnu Dev, Gautham Kumar, and Muhammad Ali (New York University)\n---------------------\nMotor-Skill-Transfer Techno logy for Piano Playing with Electrical Muscle Stimulation\n\nWe present tw o EMS-based systems to assist novice piano learners. Our first system use EMS to guide wrist rotation while playing tremolos. Our second system aims to improve the smoothness of scale playing by focusing on the coordinatio n of the forearm and shoulder muscles.\n\n\nArinobu Niijima, Ryosuke Aoki, Yukio Koike, and Shinji Miyahara (NTT Corporation)\n--------------------- \nDynamic Split Body: Changing Body Perception and Self-Location by Manipu lating Half-Body Position\n\nIn this demonstration, one avatar is split in to left and right halves, and the participant is free to manipulate their half-body positions. This allows them to dynamically change their percepti on of their own body, such as one wide body or two independent bodies.\n\n \nRyota Kondo and Maki Sugimoto (Keio University)\n---------------------\n The Zoetop: a kinesthetic-aware zoetrope\n\nWe demonstrate an innovative v ariation of the Zoetrope relaying on internal sensing of speed and axis of rotation and thus not requiring motors or external stroboscopic lights.\n \n\nAlvaro Cassinelli (City University of Hong Kong) and Daniel Saakes (Un iversity of Twente)\n---------------------\nForceField: Visualizing Interm aterial Interaction through Floor and Depth Sensing\n\nForceField is a nov el system that enables room-scale measurement of intermaterial contact for ces without the need for device attachments. Using depth and floor sensors to model 3D spaces and measure ground pressure, it offers potential for e nhanced physical interactions by reconstructing forces occu...\n\n\nTakato shi Yoshida, Takafumi Watanabe, Hirosuke Asahi, Kashun Rin, Haruki Kozuka, Masaharu Hirose, and Masahiko Inami (University of Tokyo)\n-------------- -------\nAvatarForge : A Real-time and Node-Based Body Editing System\n\nA vatarForge allows users to intuitively design non-human avatars by editing their own body structure and motion mapping in real-time in virtual envir onments using a node-based interface. This will streamline the designing o f non-humanoid avatars and contribute to the realization of personaliz...\ n\n\nSHUTO TAKASHITA, AMANE YAMAGUCHI, and TAKUJI NARUMI (The University o f Tokyo) and MASAHIKO INAMI (The University of Tokyo, RCAST)\n------------ ---------\nVisual-gestural Interface for Auslan Virtual Assistant\n\nVoice -activated virtual assistants, such as Google Home or Amazon Alexa, are in accessible to Deaf people whose preferred language is a sign language. We are developing a smart home device that utilises gesture-based controls an d signs back in Australian Sign Language, improving accessibility and con. ..\n\n\nMaria Zelenskaya (Griffith University, The University of Queenslan d); Scott Whittington, Julie Lyons, and Adele Vogel (The University of Que ensland); and Jessica Korte (University of Queensland)\n------------------ ---\nSynced Drift: A Novel Sport Using a System that Harmonises Human Mov ement to Transcend Distance and Ability\n\n"Synced Drift," an innovative i nclusive sport, employing an omni-wheel mechanism, gravity-sensing seat, a nd viewpoint sharing system, harmonizing two individuals' movements to con trol a drift race vehicle. Its application equalizes participation in comp etitions even for those facing physical difficu...\n\n\nRyoichi Ando, Giul ia Barbareschi, Midori Kawaguchi, and Kouta Minamizawa (Keio Graduate Scho ol of Media Design)\n---------------------\nTableMorph: Haptic Experience with Movable Tables and Redirection\n\nTableMorph is a novel haptic intera ction system that combines encounter-type haptics and redirection. Utilizi ng mobile robots to manipulate a collection of concave and convex-shaped t ables while simultaneously creating the illusion through redirection techn iques enables users to interact with multip...\n\n\nAmane YAMAGUCHI (The U niversity of Tokyo) and Sotaro YOKOI, Keigo MATSUMOTO, and Takuji NARUMI ( University of Tokyo)\n---------------------\nHitchhiking Hands: Remote Int eraction by Switching Multiple Hand Avatars with Gaze\n\nThis paper propos es a novel direct hand manipulation technique in VR/AR called Hitchhiking Hands, which allows the user to switch multiple hand avatars by staring th em. Hitchhiking Hands enables natural and direct interaction with virtual objects ranging from nearby objects to remote ones.\n\n\nReigo Ban, Keigo Matsumoto, and Takuji Narumi (The University of Tokyo)\n\nRegistration Cat egory: Full Access, Business & Innovation Symposium Access, Exhibit & Expe rience Access, Enhanced Access, Trade Exhibitor, Experience Hall Exhibitor END:VEVENT END:VCALENDAR