BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260114T163813Z LOCATION:Meeting Room C4.4\, Level 4 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231215T110000 DTEND;TZID=Australia/Melbourne:20231215T113000 UID:siggraphasia_SIGGRAPH Asia 2023_sess306@linklings.com SUMMARY:Academia and Industry Relations DESCRIPTION:SIGGRAPH Asia 2023 is excited to announce the return of the ed ucation program! The Educator’s Forum invites people from both academia an d the industry to present innovative research, methods and developments re lated to the teaching of computer graphics and interactive techniques and application of computer graphics and interactive techniques in all areas o f learning.\nSupporting the conference theme – Connecting Stories, being a ble to tell stories and communicate effectively through and across a diver se range of social, cultural, professional, technical, and creative networ ks, and communities is a vital part of the educational experience. SIGGRAP H Asia views education as a natural and essential part of the lifelong lea rning process and supports the evolving integration of art and technology embraced by educators.\n\n\nAs an international gathering of industry prof essionals and academics, the Educator’s Forum will present perspectives th at appeal to a wide spectrum of interests and share educational strategies adopted in both industry and academia to make the learning process more s atisfying, productive, and meaningful.\n\nBridging the Gap: Sustainable Co llaboration between CG Production and Educational Institutions\n\nThis stu dy explores the importance of industry–academia collaboration in Japan's C omputer Graphics (CG) entertainment industry (animation, games, visual eff ects, etc.) and the employment issues of new graduates, proposing sustaina ble solutions. Building cooperative relationships between the in...\n\n\nH arutaka Matsunaga, Yukari Nagai, and Kazunori Miyata (Japan Advanced Insti tute of Science and Technology (JAIST))\n---------------------\nEducationa l Perilune: Visual effects practices at Media Design School\n\nThis paper builds on the work presented by Oliver Hilbert at the SIGGRAPH Asia 2015, Symposium on Education. We examine enhancements to the project-based learn ing (PBL) model previously presented. The work presented here analyses the application of learning experience design (LXD) techniques as a me...\n\n \nStephen Dorner, Tony Li, Peter McCully, and Ryan Mullany (Media Design S chool)\n\nRegistration Category: Full Access, Enhanced Access, Trade Exhib itor, Experience Hall Exhibitor END:VEVENT END:VCALENDAR