BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260114T163813Z LOCATION:Meeting Room C4.7\, Level 4 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231215T131500 DTEND;TZID=Australia/Melbourne:20231215T141500 UID:siggraphasia_SIGGRAPH Asia 2023_sess302@linklings.com SUMMARY:Real-Time Live! Interactive Panel Session DESCRIPTION:Come meet the Real-Time Live! teams discuss and demo their pro jects in more detail. Lighting talks followed by Q&A.\n\nBig Sand Live\n\n Big Sand is a virtual band set in a sci-fi world, and the brainchild of mu sician and former radio presenter Sally Coleman. The band's RTL appearance showcases how an independent creator can deliver a motion capture perform ance from a remote location, with a focus on music and playful audience in tera...\n\n\nSally Coleman (Big Sand)\n---------------------\nVirtual Song lines - Warrane\n\nVirtual Songlines - Warrane is a real serious adventure -based role-playing simulation set in a third-person perspective, similar to many role-playing games but based on the history of connection to Sydne y of the Gadigal people.\n\n\nBrett Leavy (Bilbie XR Labs)\n-------------- -------\nInteractive Texture Painting with Generative AI\n\nWe present the first AI-powered tool for interactive texture painting directly on 3D obj ects. We show how, using this tool, artists can augment their existing wor kflows, by sourcing complex textures from inspiration images and painting seamless infinite variations of any texture, while hallucinating...\n\n\nA nita Hu (NVIDIA); Nishkrit Desai (University of Toronto, Vector Institute) ; Ashley Goldstein and Hassan Abu Alhaija (NVIDIA); Seung Wook Kim (NVIDIA , University of Toronto); Daniela Hasenbring, Alexander Zook, and Rajeev R ao (NVIDIA); and Maria Shugrina (University of Toronto, NVIDIA)\n--------- ------------\nCollective Gestures / Collapsing Distances\n\nHow do we meet and come to know each other at a distance? In these anxious and unsettle d times, bodies matter. Collective Gestures / Collapsing Distances is a d istributed performance taking place between Banyumas (Central Java) and Ga digal Lands (NSW, Australia).\n\n\nMegan Beckwith, Victoria Chiu, Carol Br own, and Monica Lim (University of Melbourne)\n---------------------\nThe drummer who played an orchestra - real time conversion of solo performance to orchestral layers\n\nExperience the supernatural world of cats, thunde r, and new gods in this composition by composer /sound designer Yunyu. Usi ng the innovative Roland Taiko-1 master drummer Ryuji Hamada plays the rol e of soloist and conductor, taking listeners on a musical journey that exp lores the symbiotic relations...\n\n\nYunyu Ong (University of Technology Sydney, Creativity and Cognition Studios); Ryuji Hamada (Taikoz); Simon Ay ton (Roland Australia); and Kotaro Nomura (Roland Japan)\n---------------- -----\nGeometry Aware Texturing for 3D Avatars Content Creation\n\nThe tec hnology allows users with minimal qualifications in 3D editing to re-textu re 3D models by using prompts. Generated textures are geometry aware and f ollow the semantic details of the mesh. At Ready Player Me this technology is valuable for content stylization to match developer needs with a sp... \n\n\nEvgeniia Cheskidova, Aleksandr Arganaidi, Daniel-Ionut Rancea, and O laf Haag (Ready Player Me)\n---------------------\nReal-time, AI-powered, collaborative 3D motion capture at massive scale.\n\nSee a live demo of RA DiCAL’s AI-based animation platform, including RADiCAL Live, which powers real-time, multiplayer motion capture through the internet, across WebGL, Unreal, Unity, Maya, Blender and Nvidia Omniverse, including retargeting t o custom characters, recording to the timeline, and...\n\n\nGavan Gravesen and Matteo Giuberti (Radical Solutions, Inc.)\n---------------------\nRea l-time Auditorium Modeling and Visual Effects for Live Performances\n\nWe showcase a novel live visual effects platform, providing real-time 3D capt uring and modeling of real-world environments from multiple live-streaming 360 RGBD videos. The platform enables mixed reality performances, allowin g live in-person audiences to interact with 3D virtual assets. This platfo r...\n\n\nAndrew Chalmers, Faisal Zaman, Anna Stangnes, and Simon Finnie ( Computational Media Innovation Centre, Victoria University of Wellington); Hong Son Nguyen and JungHyun Han (Department of Computer Science and Engi neering, Korea University); and Taehyun Rhee (Computational Media Innovati on Centre, Victoria University of Wellington)\n\nRegistration Category: Fu ll Access, Enhanced Access, Trade Exhibitor, Experience Hall Exhibitor END:VEVENT END:VCALENDAR