BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260114T163813Z LOCATION:Exhibition Hall 1\, Level 2 (Exhibition Centre) DTSTART;TZID=Australia/Melbourne:20231215T100000 DTEND;TZID=Australia/Melbourne:20231215T160000 UID:siggraphasia_SIGGRAPH Asia 2023_sess288@linklings.com SUMMARY:Demoscene DESCRIPTION:Demoscene events, often considered the original hackathons, br ing together artists and programmers in marathon sessions that culminate i n a live demo competition. While mainly Europe hosts large-scale demoscene events, the culture is spreading globally, pushing the boundaries of art, code , graphics and music.\n\nWhen we talk about Demoscene, we delve into the rich history of computer graphics techniques. It's akin to walking th rough a digital art gallery, where each work pushes the boundaries of what is technically possible. For those who want to make a name for themselves in CGI, game development or research, Demoscene is not just a recommendat ion; it's a rite of passage. The skills gained here are versatile and prov ide a solid foundation for various career paths.\n\nBut Demoscene is not j ust about code or visuals. It's about the people. A melting pot of diverse minds from all walks of life - regardless of neurodiversity, gender or se xual orientation. Here the merit lies in the work, in the art. The communi ty is caring, always willing to share knowledge. However, there is a compe titive spirit, a friendly rivalry that pushes them to constantly innovatio n and creation \n\nThe demoscene, as an international community, holds imm ense significance, as evidenced by its inclusion in the intangible heritag e listings of UNESCO in numerous countries worldwide. Several of these cou ntries include Finland, Germany, Poland, the Netherlands, and Switzerland. These entries acknowledge the demoscene's contribution to the evolution o f digital culture and visual art, as well as its role in cultural heritage .\n\nExpect the usual Demoscene activities:\n\n• Demoparty\n• Compos (Comp etitions)\n• Technical and Creative Talks\n• Workshops\n• Retro Museum\n• Demos on display\n• Hardware old and new (C64, Amiga, Atari etc)\n\nDemosc ene and XR\n\nThe demoscene's relationship to new technologies is ambivale nt, especially since it often involves pushing and exceeding the limits of established platforms beyond what is considered possible.\n \nXR technolo gies, and particularly VR, immediately lend themselves to consuming tradit ional three-dimensio...\n\n\nJean Botev (VR/AR Lab, University of Luxembou rg)\n---------------------\nCommodore 64 projects and more: Bringing inspi ration through retro fun\n\nSteve has established a global reputation as a creative hardware and software enthusiast. His works have been recognised with many 'Wild' category first-place awards in demoscene competitions. \ n\nIn this presentation, Steve shows his latest winning Wild entry: a C64 remote-controlled car. For SIGGRAP...\n\n\nSteve Smit (AMIGA)\n----------- ----------\nDemoscene aesthetics and pixels on the Gameboy\n\nBringing the console demoscene to SIGGRAPH, Arikami explores the graphical constraints of the Gameboy. \n\nThis talk goes deep into the internals of the hardwar e, watching demos run in real time while examining the graphics memory str ucture. We look at some of the demoscene graphics 'tropes' and consi...\n\ n\nArikami - (FBR ROM)\n---------------------\n"Foundations of the Demosce ne" / The time before the demoscene: Discovering the roots\n\nWhen we talk about Demoscene, we delve into the rich history of computer graphics tech niques. It's akin to walking through a digital art gallery, where each wor k pushes the boundaries of what is technically possible. For those who wan t to make a name for themselves in CGI, game development or resear...\n\n\ nLukasz Szalankiewicz (Collegium Da Vinci)\n\nRegistration Category: Full Access, Business & Innovation Symposium Access, Exhibit & Experience Acces s, Enhanced Access, Trade Exhibitor, Experience Hall Exhibitor END:VEVENT END:VCALENDAR