BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260114T163635Z LOCATION:Meeting Room C4.2\, Level 4 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231214T090000 DTEND;TZID=Australia/Melbourne:20231214T180000 UID:siggraphasia_SIGGRAPH Asia 2023_sess214_caf_463@linklings.com SUMMARY:The Witch's Cat DESCRIPTION:Seth Holladay, Craig Van Dyke, Jessica Fink Blaine, and Abby S taker (Brigham Young University)\n\nThis film tells the story of a Witch's familiar cat "Singe", which we wanted to imbue with a sense of personalit y and magic. Singe gave the character FX the deep challenge of creating a quadruped with a black, clean, expressive coat of fur and added wings. The witch "Maggie" and her princely boyfriend "Kelleth" fall for each other w hile Singe tries to stop their engagement with magic. Kelleth has fancy la yered clothing with coat, epaulets, and dress shirt. Maggie has tall, curl y hair and a hoop dress covered with scales. All these complex layers and simulations were set up to simulate automatically for most of the shots. A s the cat and witch fight over a wand in her house, magic flies everywhere causing chaos and causing some items to turn into yarn and others to turn into mushrooms. These object-transition shots were artfully generated wit h an FX team that used a yarn-creation tool they developed and applied to simulation and deformations. The lighting team dealt with the same room th roughout the animation, but pushed the colors and values throughout to mat ch the mood of the witch and her cat.\n\nThe pipeline team used Solaris in Houdini to publish USD assets, and hierarchical USD layouts and shots, th at could be referenced into Houdini, Maya, and Unreal Engine. They did thi s to be able to open up scenes in any of the software packages and play to each software's strengths in visualizing sets, animation, FX, and lightin g from early on to final during production. Two students from our team pre sented about the pipeline at SIGGRAPH 2023.\n\nRegistration Category: Full Access, Enhanced Access, Trade Exhibitor, Experience Hall Exhibitor\n\n URL:https://asia.siggraph.org/2023/full-program?id=caf_463&sess=sess214 END:VEVENT END:VCALENDAR