BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260114T163634Z LOCATION:Meeting Room C4.2\, Level 4 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231213T090000 DTEND;TZID=Australia/Melbourne:20231213T180000 UID:siggraphasia_SIGGRAPH Asia 2023_sess213_caf_145@linklings.com SUMMARY:Head in the Clouds DESCRIPTION:Kaylee Tian Lin Tan (Ringling College of Art & Design)\n\nIn t he production of my short film, I faced the challenge of simulating and re ndering clouds, despite having no prior experience in this area. The succe ss of my film depended on the appealing depiction of clouds, which played a central and pivotal role in the storytelling. To tackle this challenge, I conducted extensive online research, leading me to discover Houdini, a r enowned program for cloud rendering.\n\nDuring my summer internship as a C G Generalist at Hornet, I participated in Houdini office hours, where I ga ined crucial insights into Houdini and the complexities of volumetric node s (VDP). These insights proved invaluable in my quest to create clouds tha t balanced realism and stylization. I aimed to control the clouds' shapes while imbuing them with fluffy, realistic textures.\n\nInspired by a paint ing of pink clouds from the New York Public Library, I established a color palette to make the clouds resemble cotton candy. It was essential to mak e the clouds irresistibly charming, drawing both the film's protagonist an d the audience into the ethereal cloud world, away from the mundane classr oom.\n\nTo achieve this, I constructed the cloud geometry base in Maya and Zbrush, providing greater control over their form. After finalizing the c loud shapes and its placement in the layout phase, I transferred the geome try to Houdini, implementing the node trees I had designed during my resea rch. These cloud models were then exported as alembic caches and returned to Maya for rendering.\n\nFor complex shots with dynamic camera movements, I used Arnold for lighting and rendering the clouds. I then composited th em with sky matte paintings in Nuke, creating depth and visual impact in m y shots. This innovative approach to simulating and rendering clouds not o nly transformed my short film but also reflected my dedication to achievin g a high level of visual storytelling.\n\nRegistration Category: Full Acce ss, Enhanced Access, Trade Exhibitor, Experience Hall Exhibitor\n\n URL:https://asia.siggraph.org/2023/full-program?id=caf_145&sess=sess213 END:VEVENT END:VCALENDAR