BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260114T163813Z LOCATION:Darling Harbour Theatre\, Level 2 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231214T100000 DTEND;TZID=Australia/Melbourne:20231214T120000 UID:siggraphasia_SIGGRAPH Asia 2023_sess210@linklings.com SUMMARY:Real-Time Live! DESCRIPTION:Real-Time Live! is an amazing experience and a unique highligh t of the SIGGRAPH and SIGGRAPH Asia conferences. Watch as the best in real -time graphics and interactive techniques come alive in an accessible and entertaining live showcase and competition. From rendering tools to game w orlds, from virtual production drama to astrophysics simulation, you never know what to expect in a Real-Time Live! show.\nJoin us and celebrate The Art of the Demo at SIGGRAPH Asia 2023 in Sydney this year.\n\nBig Sand Li ve\n\nBig Sand is a virtual band set in a sci-fi world, and the brainchild of musician and former radio presenter Sally Coleman. The band's RTL appe arance showcases how an independent creator can deliver a motion capture p erformance from a remote location, with a focus on music and playful audie nce intera...\n\n\nSally Coleman (Big Sand)\n---------------------\nVirtua l Songlines - Warrane\n\nVirtual Songlines - Warrane is a real serious adv enture-based role-playing simulation set in a third-person perspective, si milar to many role-playing games but based on the history of connection to Sydney of the Gadigal people.\n\n\nBrett Leavy (Bilbie XR Labs)\n-------- -------------\nInteractive Texture Painting with Generative AI\n\nWe prese nt the first AI-powered tool for interactive texture painting directly on 3D objects. We show how, using this tool, artists can augment their existi ng workflows, by sourcing complex textures from inspiration images and pai nting seamless infinite variations of any texture, while hallucinating...\ n\n\nAnita Hu (NVIDIA); Nishkrit Desai (University of Toronto, Vector Inst itute); Ashley Goldstein and Hassan Abu Alhaija (NVIDIA); Seung Wook Kim ( NVIDIA, University of Toronto); Daniela Hasenbring, Alexander Zook, and Ra jeev Rao (NVIDIA); and Maria Shugrina (University of Toronto, NVIDIA)\n--- ------------------\nCollective Gestures / Collapsing Distances\n\nHow do w e meet and come to know each other at a distance? In these anxious and un settled times, bodies matter. Collective Gestures / Collapsing Distances is a distributed performance taking place between Banyumas (Central Java) and Gadigal Lands (NSW, Australia).\n\n\nMegan Beckwith, Victoria Chiu, Ca rol Brown, and Monica Lim (University of Melbourne)\n--------------------- \nThe drummer who played an orchestra - real time conversion of solo perfo rmance to orchestral layers\n\nExperience the supernatural world of cats, thunder, and new gods in this composition by composer /sound designer Yuny u. Using the innovative Roland Taiko-1 master drummer Ryuji Hamada plays t he role of soloist and conductor, taking listeners on a musical journey th at explores the symbiotic relations...\n\n\nYunyu Ong (University of Techn ology Sydney, Creativity and Cognition Studios); Ryuji Hamada (Taikoz); Si mon Ayton (Roland Australia); and Kotaro Nomura (Roland Japan)\n---------- -----------\nGeometry Aware Texturing for 3D Avatars Content Creation\n\nT he technology allows users with minimal qualifications in 3D editing to re -texture 3D models by using prompts. Generated textures are geometry aware and follow the semantic details of the mesh. At Ready Player Me this tech nology is valuable for content stylization to match developer needs with a sp...\n\n\nEvgeniia Cheskidova, Aleksandr Arganaidi, Daniel-Ionut Rancea, and Olaf Haag (Ready Player Me)\n---------------------\nReal-time, AI-pow ered, collaborative 3D motion capture at massive scale.\n\nSee a live demo of RADiCAL’s AI-based animation platform, including RADiCAL Live, which p owers real-time, multiplayer motion capture through the internet, across W ebGL, Unreal, Unity, Maya, Blender and Nvidia Omniverse, including retarge ting to custom characters, recording to the timeline, and...\n\n\nGavan Gr avesen and Matteo Giuberti (Radical Solutions, Inc.)\n-------------------- -\nReal-time Auditorium Modeling and Visual Effects for Live Performances\ n\nWe showcase a novel live visual effects platform, providing real-time 3 D capturing and modeling of real-world environments from multiple live-str eaming 360 RGBD videos. The platform enables mixed reality performances, a llowing live in-person audiences to interact with 3D virtual assets. This platfor...\n\n\nAndrew Chalmers, Faisal Zaman, Anna Stangnes, and Simon Fi nnie (Computational Media Innovation Centre, Victoria University of Wellin gton); Hong Son Nguyen and JungHyun Han (Department of Computer Science an d Engineering, Korea University); and Taehyun Rhee (Computational Media In novation Centre, Victoria University of Wellington)\n\nRegistration Catego ry: Full Access, Enhanced Access, Trade Exhibitor, Experience Hall Exhibit or END:VEVENT END:VCALENDAR