BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260114T163631Z LOCATION:Darling Harbour Theatre\, Level 2 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231212T093000 DTEND;TZID=Australia/Melbourne:20231212T124500 UID:siggraphasia_SIGGRAPH Asia 2023_sess209_papers_575@linklings.com SUMMARY:Nonlinear Ray Tracing for Displacement and Shell Mapping DESCRIPTION:Shinji Ogaki (ZOZO, Inc.)\n\nDisplacement mapping and shell ma pping add fine-scale geometric features to meshes and can significantly en hance the realism of an object's surface representation. Both methods gene rate geometry within a layer between a base mesh and its offset mesh calle d a shell. It is not easy to simultaneously achieve high ray tracing perfo rmance, low memory consumption, interactive feedback, and ease of implemen tation, partly because the mapping between shell and texture space is nonl inear. This paper introduces a new efficient approach to perform accelerat ion structure traversal and intersection tests against micro-triangles ent irely in texture space by formulating nonlinear rays as degree-2 rational functions. Our method simplifies the implementation of tessellation-free d isplacement mapping and smooth shell mapping and works even if base mesh t riangles degenerate in UV space.\n\nRegistration Category: Full Access, En hanced Access, Trade Exhibitor, Experience Hall Exhibitor\n\n URL:https://asia.siggraph.org/2023/full-program?id=papers_575&sess=sess209 END:VEVENT END:VCALENDAR