BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260114T163813Z LOCATION:Exhibition Hall 1\, Level 2 (Exhibition Centre) DTSTART;TZID=Australia/Melbourne:20231214T100000 DTEND;TZID=Australia/Melbourne:20231214T173000 UID:siggraphasia_SIGGRAPH Asia 2023_sess197@linklings.com SUMMARY:XR DESCRIPTION:The Extended Reality (XR) program is a juried exhibition withi n the Experience Hall that showcases Virtual Reality (VR), Augmented Reali ty (AR), and Mixed Reality (MR) prototype systems and/or innovative conten t with off-the-shelf consumer products and software. There will also be sc heduled presentations for submitters to explain the concepts behind these novel technologies.\nXR includes representative forms such as VR, AR and M R. It is a superset which includes the entire spectrum from “the complete real” to “the complete virtual” in the reality–virtuality continuum.\nSome thing new this year will be the XR Theater, where immersive cinematic and storytelling experiences can be viewed in a VR display theater-like settin g!\n\nCubic Gymnastics\n\n"Cubic Gymnastics" is an XR system where users e mbody a geometric body and perform impossible object-like movements using an HMD. The body includes shapes like cubes, cones, cylinders, and half-cy linders, allowing for actions like body separation, adhesion, stretching, deformation, and rotation that...\n\n\nKenri Kodaka (Nagoya City Universit y)\n---------------------\nasmVR: Enhancing ASMR Tingles with Multimodal T riggers Based on Virtual Reality\n\nasmVR expands ASMR experiences through VR, haptic feedback, and avatar interaction, enabling a more intimate int eraction with ASMRtists. asmVR helps users enhance ASMR tingling sensation s through online and offline modes, provides realistic VR environments and remote avatar ASMRtist for users, showc...\n\n\nDANYANG PENG (Keio Univer sity Graduate School of Media Design)\n---------------------\nNVSHU: Virtu al Reality Design and Narrative Popularization for Intangible Cultural Her itage Characters\n\nThis project reconstructs and reproduces the ecologica l context of “NVSHU” culture in an immersive VR experience. We explore int eractive approaches of communication for this unique intangible heritage c ontext. " NVSHU " amplifies the effectiveness of intangible cultural herit age preserv...\n\n\nLinqi Sun (Beihang University)\n--------------------- \nThe Fusion Nexus: Exploring the Confluence of Virtual and Real Worlds th rough Biocognitive Audio-Verbal Interface in Immersive XR Environments\n\n We developed a VR asymmetric collaboration system where the VR player inst ructed the real-world collaborator to do poses to save him from a flooding garage. At the same time, the VR player's heart rate would be transformed to drumbeats in real-time to increase the real-world player's empathic fe elin...\n\n\nBowen Yuan (University of South Australia)\n----------------- ----\nMiniGI: Guerilla Mappings in Miniature\n\nWe present Secret Mapping, an interactive tabletop installation coupled with a handheld Augmented Re ality (AR) visualisation.\n\n\nDávid Maruscsák (Université Paris-Saclay, C NRS)\n---------------------\nKristine Is Not Well [XR Theater]\n\nMemes v s. Algorithm in metaverse inspired by real rebellion stories\n\nKristine i s Not Well is a 20-minute animated VR social media simulation that highlig hts the resistance of online activists against algorithmic surveillance an d censorship.\n\n\nSeeyam Quine (Independent)\n---------------------\nPerf ectFit: Custom-Fit Garment Design in Augmented Reality\n\nPerfectFit, an i nteractive AR system for fitting garments based on individual body shapes, provides a realistic simulation of garments reacting to a client's body a nd movement, allowing designers to adjust fits in real-time. During exhibi ts, visitors use the system to simulate a designer's role, giv...\n\n\nAki hiro Kiuchi (The University of Tokyo)\n---------------------\nFresh Memori es: The Look [XR Theater]\n\nCan you look into the eyes of people who are facing the terror in Ukraine during the ongoing war?\n\n\nOndrej Moravec (Brainz Immersive)\n---------------------\nNinjaHeads: Gaze-Oriented Paral lel View System for Asynchronous Tasks\n\nThis project explores the use of parallel views to support asynchronous object and scene exploration tasks . It enables users to manipulate four additional perspectives, referred to as NinjaHeads, using eye gaze and hand gestures, allowing them to see aro und and behind a point of interest.\n\n\nTheophilus Teo (University of Sou th Australia), Maki Sugimoto (Keio University), and Gun Lee and Mark Billi nghurst (University of South Australia)\n---------------------\nSensorySca pe: Context-Aware Empathic VR Photography\n\nSensoryScape showcases an emp athic Virtual Reality (VR) photography experience that induces flow. Using a Galea VR headset with biosensors, the VR environment and companion adap t to the user's emotions, measured in real-time. This application highligh ts how VR HMDs with physiological sensors can cre...\n\n\nKunal Gupta, Yue wei Zhang, Tamil Selvan Gunasekaran, and Prasanth Sasikumar (University of Auckland); Nanditha Krishna (Amrita Vishwa Vidyapeetham, Amritapuri); Phi lip Pits and Conor Russomanno (OpenBCI, Inc); and Mark Billinghurst (Unive rsity of Auckland)\n---------------------\nFlow: Connect the movement of V irtual Actor and Audience\n\nComposed of light, movement, and AR, 'Flow' i s an AR immersive performance where the virtual actor and the audience cre ate movement together. The movements are visualized on the stage and conve y the story of a character letting go of memories and a character attempti ng to hold onto them.\n\n\nJeongmin Lee and Jisu Lee (Chung-Ang University ), Hyerim Jung (Yonsei University), and Taekyung Yoo (Chung-Ang University )\n---------------------\nPrison X\n\nHeavy doors open and you’re swept in to an infamous Bolivian jail, where you have to coexist with devils, saint s, wicked characters, corrupt prison guards and even a foreigner filmmaker . In Prison X you live inside the dreams and nightmares of the Neo-Andean underworld.\n\n\nDaniel Fallshaw (UNF Pty Ltd)\n---------------------\nFor tune [XR Theater]\n\nMoney has no intrinsic value beyond what we’ve colle ctively agreed to grant it. However, there’s no denying that money governs our lives. Fortune is an augmented reality series of 8 filters for Snapch at & Instagram offering a modern & pop exploration of the power of money a nd its psychol...\n\n\nClaire Meinhard, Emilie Valentin, Nicolas Bournique l, and Brett Gaylor (/) and Aurélie Leduc and Arnaud Colinart (Atlas V)\n- --------------------\nDarkening [XR Theater]\n\nThe animated immersive fi lm in VR addresses depression and the ways to cope with it. Director and p rotagonist Ondřej guides us through diverse landscapes associating the sto ry of his struggle with depression since puberty. He finds out that his to ol to get the illness under control is his voice...\n\n\nHana Blaha Šilaro vá (Frame Films)\n---------------------\nDynamic Ocean Explorer: XR Experi ence\n\nThe Dynamic Ocean Explorer XR experience combines traditional ocea nographic visualisation with a dynamic animated volumetric cube, affording approaches only possible in dynamic 3D such as arbitrary 6-axis clipping, as well as the embodied interaction techniques of natural gestural intera ction and di...\n\n\nViveka Weiley (CSIRO)\n---------------------\nTransca le: Embodiment transition toward Multi-verse exploration\n\nTranscale is a VR experience where the users can change the body scale smoothly while wa lking. \nBy continuously modifying their perceived body scale, this intera ction method provides the users to explore the virtual world from various points of view from a dwarf to a giant.\n\n\nHaruka Onoda (Keio University Graduate School of Media Design)\n---------------------\nGeneral Software Platform for Designing and Developing of Augmented Reality Task Support S ystems\n\nWe propose a general-purpose framework for easy design and imple mentation of AR work support software for various assembly, disassembly, a nd inspection tasks. Through design on a web tool, flexible work support c ontent can be easily developed without programming, even by those who have no experience...\n\n\nYuichiro Fujimoto and Soshiro Ueda\n--------------- ------\n“Dongba Script Character Construction Space”: VR science-based int eractive experience of pictographs in intangible cultural heritage\n\n"Don gba Character Space" is a VR interactive experience of popular science bas ed on Dongba symbols characters of Nakhi people in Yunnan, China, and prov ides an immersive virtual reality experience with the traditional theory o f ideograph character construction as the breakthrough point.\n\n\nShou Ya n (Beihang University)\n---------------------\nLimit Situation [XR Theate r]\n\nThe work aims to explore existential dilemmas through digital sculpt ure and virtual reality scenarios. the VR scenes unfold a narrative from t he dice marked 1-6, with each face of the cube leading to the symbolic and artistic human condition in the virtual scene.\n\n\nZiyao Lin (Goldsmiths , University of London; Central Academy of Fine Arts)\n------------------- --\nPerinatal Dreaming - Understanding Country [XR Theater]\n\nPerinatal Dreaming, led by artist and midwife Marianne Wobcke. As one of thousands o f Indigenous children forcibly removed from her mother, she has spent her career researching and supporting perinatal and intergenerational trauma. The artwork presents an immersive experience evoking early life in t...\n\ n\nVolker Kuchelmeister and Jill Bennett (UNSW Sydney); Marianne Wobcke (G riffith University); Lucia Barrera (UNSW Sydney); and Glenn Barry, Naomi S underland, and Phil Graham (Griffith University)\n---------------------\nA Safer Place? Stories from the Emergency Department [XR Theater]\n\n"ASaf erPlace" represents a groundbreaking fusion of art, technology, and resear ch that offers viewers a deeply immersive and empathetic experience within a hospital ED and beyond. Eight individuals who have personal lived exper ience with mental distress and admissions serve as guides, sharing their . ..\n\n\nVolker Kuchelmeister, Jill Bennett, and Gail Kenning (UNSW Sydney) ; Renata Kokanović (RMIT); and Alex Davis (UNSW Sydney)\n----------------- ----\nVolumetric Scenography for the Fashion Film Genre: 444.2, a Posthuma nist Journey in Virtual Reality\n\nThe first star cluster mapped by the or iginal stargazers of Southern Africa constellates 444.2 light years away f rom Earth. Volumetric fashion bodies superposed on the virtual geography o f the Southern African Large Telescope unfold as posthumanistic performanc e, entangling African cosmology with th...\n\n\nNirma Madhoo (Royal Melbou rne Institute of Technology)\n---------------------\nMissing 10 Hours VR [XR Theater]\n\nMissing 10 Hours makes you realize how much the decisions and actions of bystanders can drastically influence the course of an eveni ng. In this interactive VR piece, the viewer is led on a night out by Greg , a big-headed guy with bad intentions.\n\n\nFanni Fazakas (RUMEXR; CMIC, Victoria University of Wellington)\n\nRegistration Category: Full Access, Business & Innovation Symposium Access, Exhibit & Experience Access, Enhan ced Access, Trade Exhibitor, Experience Hall Exhibitor END:VEVENT END:VCALENDAR