BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260114T163731Z LOCATION:Meeting Room C4.8\, Level 4 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231215T101500 DTEND;TZID=Australia/Melbourne:20231215T111500 UID:siggraphasia_SIGGRAPH Asia 2023_sess154@linklings.com SUMMARY:See Through The Field DESCRIPTION:MCNeRF: Monte Carlo Rendering and Denoising for Real-Time NeRF s\n\nThe volume rendering step used in Neural Radiance Fields (NeRFs) prod uces highly photorealistic results, but is inherently slow because it eval uates an MLP at a large number of sample points per ray. Previous work has addressed this by either proposing neural scene representations that are faster to...\n\n\nKunal Gupta (UC San Diego); Milos Hasan, Zexiang Xu, Fuj un Luan, Kalyan Sunkavalli, and Xin Sun (Adobe Inc.); Manmohan Chandraker (UC San Diego); and Sai Bi (Adobe Inc.)\n---------------------\nAdaptive S hells for Efficient Neural Radiance Field Rendering\n\nNeural radiance fie lds achieve unprecedented quality for novel view synthesis, but their volu metric formulation remains expensive, requiring a huge number of samples t o render high-resolution images. Volumetric encodings are essential to rep resent fuzzy geometry such as foliage and hair, and they ar...\n\n\nZian W ang and Tianchang Shen (NVIDIA, University of Toronto); Merlin Nimier-Davi d and Nicholas Sharp (NVIDIA); Jun Gao (NVIDIA, University of Toronto); Al exander Keller (NVIDIA); Sanja Fidler (NVIDIA, University of Toronto); and Thomas Müller and Zan Gojcic (NVIDIA)\n---------------------\nScaNeRF: Sc alable Bundle-Adjusting Neural Radiance Fields for Large-Scale Scene Rende ring\n\nHigh-quality large-scale scene rendering requires a scalable repre sentation and accurate camera poses. This research combines tile-based hyb rid neural fields with parallel distributive optimization to improve bundl e-adjusting neural radiance fields. The proposed method scales with a divi de-and-conqu...\n\n\nXiuchao Wu (State Key Laboratory of CAD & CG, Zhejian g University); Jiamin Xu (Hangzhou Dianzi Univeristy); Xin Zhang (State Ke y Laboratory of CAD&CG, Zhejiang Univerisity); Hujun Bao (State Key Labora tory of CAD & CG, Zhejiang University); Qixing Huang (University of Texas at Austin); Yujun Shen (Ant Group); James Tompkin (Brown University); and Weiwei Xu (State Key Laboratory of CAD&CG, Zhejiang Univerisity)\n-------- -------------\nActRay: Online Active Ray Sampling for Radiance Fields\n\nT hanks to the high-quality reconstruction and photorealistic rendering, the Neural Radiance Field (NeRF) has garnered extensive attention and has bee n continuously improved. Despite its high visual quality, the prohibitive training time limits its practical application. Although significant accel era...\n\n\nJiangkai Wu, Liming Liu, Yunpeng Tan, Quanlu Jia, Haodan Zhang , and Xinggong Zhang (Peking University)\n---------------------\nRT-Octree : Accelerate PlenOctree Rendering with Batched Regular Tracking and Neural Denoising for Real-time Neural Radiance Fields\n\nNeural Radiance Fields (NeRF) has demonstrated its ability to generate high-quality synthesized v iews. Nonetheless, due to its slow inference speed, there is a need to exp lore faster inference methods. In this paper, we propose RT-Octree, which uses batched regular tracking based on PlenOctree with ...\n\n\nZixi Shu, Ran Yi, Yuqi Meng, Yutong Wu, and Lizhuang Ma (Shanghai Jiao Tong Universi ty)\n\nRegistration Category: Full Access\n\nSession Chair: Yuchi Huo (Zhe jiang University, Korea Advanced Institute of Science and Technology) END:VEVENT END:VCALENDAR