BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260114T163745Z LOCATION:Meeting Room C4.8\, Level 4 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231213T164000 DTEND;TZID=Australia/Melbourne:20231213T173100 UID:siggraphasia_SIGGRAPH Asia 2023_sess146@linklings.com SUMMARY:Materials DESCRIPTION:Multiple-bounce Smith Microfacet BRDFs using the Invariance Pr inciple\n\nSmith microfacet models are widely used in computer graphics to represent materials. Traditional microfacet models do not consider the mu ltiple bounces on microgeometries, leading to visible energy missing, espe cially on rough surfaces. Later, as the equivalence between the microfacet s and volume ha...\n\n\nYuang Cui (Anhui Science and Technology University ); Gaole Pan and Jian Yang (Nanjing University of Science and Technology); Lei Zhang (The Hong Kong Polytechnic University); Ling-Qi Yan (University of California, University of California Santa Barbara); and Beibei Wang ( Nankai University, Nanjing University of Science and Technology)\n-------- -------------\nBounded VNDF Sampling for Smith–GGX Reflections\n\nThis pap er presents an unbiased VNDF sampling method specialized for reflections. By using our method, we can reduce the variance for rough surfaces with sm all overhead.\n\n\nKenta Eto and Yusuke Tokuyoshi (Advanced Micro Devices, Inc.)\n---------------------\nA Micrograin BSDF Model for the Rendering o f Porous Layers\n\nWe introduce a new BSDF model for the rendering of poro us layers, as found on surfaces covered by dust, rust, dirt, or sprayed pa int. \nOur approach is based on a distribution of elliptical opaque microg rains, extending the Trowbridge-Reitz (GGX) distribution [Trowbridge1975,W alter2007] to handle por...\n\n\nSimon Lucas (Université de Bordeaux, INRI A); Mickael Ribardiere (Université de Poitiers); and Romain Pacanowski and Pascal Barla (INRIA)\n---------------------\nMetaLayer: A Meta-learned BS DF Model for Layered Materials\n\nReproducing the appearance of arbitrary layered materials has long been a critical challenge in computer graphics, with regard to the demanding requirements of both physical accuracy and l ow computation cost. Recent studies have demonstrated promising results by learning-based representations that i...\n\n\nJie Guo, Zeru Li, and Xueya n He (Nanjing University); Beibei Wang (Nankai University, Nanjing Univers ity of Science and Technology); Wenbin Li and Yanwen Guo (Nanjing Universi ty); and Ling-Qi Yan (University of California, Santa Barbara)\n---------- -----------\nStandard Shader Ball A Modern and Feature-Rich Render Test Sc ene\n\nA feature-rich, modern material render test scene has been contribu ted to the computer graphics community.\n\n\nAndré Mazzone (Industrial Lig ht & Magic) and Chris Rydalch (Side Effects Software)\n\nRegistration Cate gory: Full Access\n\nSession Chair: Hongzhi Wu (Zhejiang University; State Key Laboratory of CAD&CG, Zhejiang University) END:VEVENT END:VCALENDAR