BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260114T163705Z LOCATION:Meeting Room C4.11\, Level 4 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231215T111500 DTEND;TZID=Australia/Melbourne:20231215T121500 UID:siggraphasia_SIGGRAPH Asia 2023_sess136@linklings.com SUMMARY:\nabla f = ? DESCRIPTION:Efficient Graphics Representation with Differentiable Indirect ion\n\nWe introduce differentiable indirection -- a novel learned primitiv e that employs differentiable multi-scale lookup tables as an effective su bstitute for traditional compute and data operations across the graphics p ipeline. We demonstrate its flexibility on a number of graphics tasks, i.e ., geometri...\n\n\nSayantan Datta (McGill University, Meta Reality Labs); Carl Marshall (Meta); Derek Nowrouzezahrai (McGill University, Meta); and Zhao Dong and Zhengqin Li (Meta)\n---------------------\nQuantum Ray Marc hing for Reformulating Light Transport Simulation\n\nThe use of quantum co mputers in computer graphics has gained interest in recent years, especial ly for the application to rendering. The current state of the art in quant um rendering relies on Grover's search for finding ray intersections in $O (\sqrt{M})$ for $M$ primitives. This quantum approach is ...\n\n\nLogan Mo sier (University of Waterloo); Morgan McGuire (Roblox, University of Water loo); and Toshiya Hachisuka (University of Waterloo)\n-------------------- -\nSLANG.D: Fast, Modular and Differentiable Shader Programming\n\nWe intr oduce SLANG.D, a shading language that incorporates first-class automatic differentiation support derived from the Slang language. The new shading l anguage allows us to transform a Direct3D-based path tracer to be fully di fferentiable with minor modifications to existing code. SLANG.D enables... \n\n\nSai Praveen Bangaru (MIT CSAIL), Lifan Wu (NVIDIA), Tzu-Mao Li (Univ ersity of California San Diego), Jacob Munkberg (NVIDIA), Gilbert Bernstei n (University of Washington), Jonathan Ragan-Kelley (MIT CSAIL), Aaron Lef ohn (NVIDIA), Fredo Durand (MIT CSAIL), and Yong He (NVIDIA)\n------------ ---------\nDifferentiable Dynamic Visible-Light Tomography\n\nWe propose t he first visible-light tomography system for real-time acquisition and rec onstruction of general temporally-varying 3D phenomena. Using a single hig h-speed camera, a high-performance LED array and optical fibers with a tot al length of 5km, we build a novel acquisition setup with no mecha...\n\n\ nKaizhang Kang, Zoubin Bi, Xiang Feng, Yican Dong, Kun Zhou, and Hongzhi W u (State Key Laboratory of CAD&CG, Zhejiang Univerisity)\n---------------- -----\nNodeGit: Diffing and Merging Node Graphs\n\nThe use of version cont rol is pervasive in collaborative software projects. Version control syste ms are based on two primary operations: diffing two versions to compute th e change between them and merging two versions edited concurrently. Recent works provide solutions to diff and merge graphics ass...\n\n\nEduardo Ri naldi (Ubisoft), Davide Sforza (Sapienza University of Rome), and Fabio Pe llacini (University of Modena and Reggio Emilia)\n\nRegistration Category: Full Access\n\nSession Chair: Bo Ren (TMCC, College of Computer Science, Nankai University) END:VEVENT END:VCALENDAR