BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260114T163717Z LOCATION:Meeting Room C4.11\, Level 4 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231212T170000 DTEND;TZID=Australia/Melbourne:20231212T174900 UID:siggraphasia_SIGGRAPH Asia 2023_sess122@linklings.com SUMMARY:See Details DESCRIPTION:Locally-Adaptive Level-of-Detail for Hardware-Accelerated Ray Tracing\n\nWe introduce an adaptive level-of-detail technique for ray trac ing triangle meshes that aims to reduce the memory bandwidth used during r ay traversal, which can be the bottleneck for rendering time with large sc enes and the primary consumer of energy. We propose a specific data struct ure for hierarc...\n\n\nJacob Haydel (University of Utah); Cem Yuksel (Uni versity of Utah, Roblox); and Larry Seiler (Independent)\n---------------- -----\nCombining Resampled Importance and Projected Solid Angle Samplings for Many Area Light Rendering\n\nDirect lighting from many area light sour ces is challenging. We propose to reformulate RIS and combine it with proj ected solid angle sampling to improve the convergence of direct lighting.\ n\n\nIshaan Shah, Aakash K.T., and P. J. Narayanan (International Institut e of Information Technology, Hyderabad)\n---------------------\nRMIP: Disp lacement ray tracing via inversion and oblong bounding\n\nHigh-performance ray tracing of triangle meshes equipped with displacement maps is a chall enging task. Existing methods either rely on pre-tessellation, taking full advantage of the hardware but with a poor memory quality tradeoff, or use custom displacement-centric acceleration structures, preservi...\n\n\nThe o Thonat, Iliyan Georgiev, François Beaune, and Tamy Boubekeur (Adobe)\n-- -------------------\nFocus Range: Production Ray Tracing of Depth of Field \n\nWe present Focus Range, a depth of field model that extends the focus distance of the thin lens to a range of perfect focus to improve artist's control.\n\n\nEdoardo Alberto Dominici (Animal Logic, Huawei) and Emanuel Schrade, Basile Fraboni, Luke Emrose, and Curtis Black (Animal Logic)\n--- ------------------\nReal-time Rendering of Glossy Reflections using Ray Tr acing and Two-level Radiance Caching\n\nWe introduce a novel approach to r endering reflections in real time that combines the radiance probes of an existing diffuse global illumination framework and denoised ray-traced ref lections.\n\n\nKenta Eto, Sylvain Meunier, Takahiro Harada, and Guillaume Boissé (Advanced Micro Devices, Advanced Micro Devices, Inc. (AMD))\n\nReg istration Category: Full Access\n\nSession Chair: Bin Chen (University of Melbourne) END:VEVENT END:VCALENDAR