BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260114T163648Z LOCATION:Meeting Room C4.7\, Level 4 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231215T110000 DTEND;TZID=Australia/Melbourne:20231215T130000 UID:siggraphasia_SIGGRAPH Asia 2023_sess113_crs_122@linklings.com SUMMARY:Next Generation 3D Face Models DESCRIPTION:Prashanth Chandran (Disney Research|Studios) and Prashanth Cha ndran (DisneyResearch|Studios)\n\nHaving a compact, expressive and artist friendly way to represent and manipulate human faces has been of prime int erest to the visual effects community for the past several decades as face models play a very important role in many face capture workflows. In this short course, we go over the evolution of 3D face models used to model an d animate facial identity and expression in the computer graphics communit y, and discuss how the recent emergence of deep face models is transformin g this landscape by enabling new artistic choices. In this new course, we will take the audience through the evolution of face models, starting with simple blendshape models introduced in the 1980s; that continue to be ext remely popular even today, to recent deep shape models that utilize neural networks to represent and manipulate face shapes in an artist friendly fa shion. As the course is meant to be beginner friendly, the course will com mence with a quick introduction to non-neural parametric shape models star ting with linear blendshape and morphable models. We will then switch focu s to deep shape models, particularly those that offer intuitive control to artists. We will discuss multiple variants of such deep face models that i) allow semantic control, ii) are agnostic to the underlying topology of the manipulated shape, and iii) provide the ability to explicitly model a sequence of 3D shapes or animations. Applications that will be discussed i nclude face shape synthesis, identity and expression interpolation, rig ge neration, performance retargeting, animation synthesis and more.\n\nRegist ration Category: Full Access\n\n URL:https://asia.siggraph.org/2023/full-program?id=crs_122&sess=sess113 END:VEVENT END:VCALENDAR