Demoscene aesthetics and pixels on the Gameboy
SessionDemoscene
DescriptionBringing the console demoscene to SIGGRAPH, Arikami explores the graphical constraints of the Gameboy.

This talk goes deep into the internals of the hardware, watching demos run in real time while examining the graphics memory structure. We look at some of the demoscene graphics 'tropes' and consider their design and how they are brought to life on the Gameboy.
Event Type
Demoscene
TimeFriday, 15 December 202310:00am - 4:00pm
LocationExhibition Hall 1, Level 2 (Exhibition Centre)