Bridging the Gap: Sustainable Collaboration between CG Production and Educational Institutions
DescriptionThis study explores the importance of industry–academia collaboration in Japan's Computer Graphics (CG) entertainment industry (animation, games, visual effects, etc.) and the employment issues of new graduates, proposing sustainable solutions. Building cooperative relationships between the industry and academia is a perennial challenge. As the skills and needs required in industry diversify, especially in the CG entertainment industry, there is a gap between the skill sets possessed by new graduates and those demanded by employers. In other words, there is a gap between education and practice. However, to date, these issues have not been sufficiently discussed or resolved. In this paper, we analyze the problem from multiple perspectives: the practical experience of educators, the need for educators to maintain proficiency in the latest technology, information asymmetry between education and industry, the establishment of evaluation criteria for soft skills, and the lack of teachers capable of providing specialized education. We then propose specific solutions: collaboration between educational institutions and CG production companies in creating sustainable educational programs that provide students with practical skills while simultaneously addressing the shortage of educators. This study aims to provide new perspectives for educators, students, and the CG production industry, which may lead to identifying new ways in CG entertainment education and facilitating contributions from the respective perspectives of these stakeholders. We hope this paper will serve as a reference when exploring new frameworks for industry–academia collaboration.
Event Type
Educator's Forum
TimeFriday, 15 December 202311:00am - 11:15am
LocationMeeting Room C4.4, Level 4 (Convention Centre)

