Biography
My primary research area is character animation, which includes physics-based simulation and control, data-driven animation, musculoskeletal modeling, muscle-driven locomotion, motion capture, motion planning, interactive character control, and simulation animal locomotion. I am deploying deep reinforcement learning and recurrent neural networks for animation applications.
Presentations
Technical Communications
Technical Papers
5:45pm - 5:55pm Wednesday, 13 December 2023 Meeting Room C4.9+C4.10, Level 4 (Convention Centre)