Taesoo Kwon
Biography
I have worked on both example-based and physically-based schemes for real-time full-body motion generation occasionally combined with hand and finger motions for VR applications, or with geometric/kinematic models to represent interactions for multi-object or crowded scenes, aiming at producing a wide range of motions in real-time. I am also interested in enhancing the quality of animations obtained from physical simulations by adding subtle details learned from real-world examples that capture physical, social, and cultural aspects of complex human behaviors.
Presentations
Technical Papers