Anton Kaplanyan
Biography
My research is used in Nvidia's middleware (e.g. neural denoiser) and ray tracing hardware, AAA game engines (UE4, Unity, CryEngine) and games, and in Pixar's RenderMan. My PhD is on light transport simulation, I am a former gamedev at Crytek.
Presentations
Technical Papers
9:40am - 9:50am Friday, 15 December 2023 Meeting Room C4.8, Level 4 (Convention Centre)
Chair of Sessions
Technical Communications
Technical Papers
4:25pm - 5:18pm Thursday, 14 December 2023 Meeting Room C4.11, Level 4 (Convention Centre)